Mercurial > hg > openttd
changeset 3609:3b100fe92840 draft
(svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium)
author | celestar <celestar@openttd.org> |
---|---|
date | Fri, 21 Apr 2006 17:51:01 +0000 |
parents | b0c6de589283 |
children | b3d1c300d786 |
files | ai/default/default.c viewport.c |
diffstat | 2 files changed, 0 insertions(+), 53 deletions(-) [+] |
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line diff
--- a/ai/default/default.c +++ b/ai/default/default.c @@ -3388,17 +3388,6 @@ // check if the aircraft stuff can be built there. rule = AiFindBestDefaultAirportBlock(aib->use_tile, aib->cargo, p->ai.build_kind, &cost); -#if 0 - if (!IsTileType(aib->use_tile, MP_STREET) && - !IsTileType(aib->use_tile, MP_RAILWAY) && - !IsTileType(aib->use_tile, MP_STATION) - ) { - - SetTileHeight(aib->use_tile, 1); - MakeCompanyHQ(aib->use_tile, _current_player); - MarkTileDirtyByTile(aib->use_tile); - } -#endif // SetRedErrorSquare(aib->use_tile); if (rule == -1) {
--- a/viewport.c +++ b/viewport.c @@ -546,44 +546,6 @@ return ss; } - -#ifdef DEBUG_HILIGHT_MARKED_TILES - -static void DrawHighlighedTile(const TileInfo *ti) -{ - if (_m[ti->tile].extra & 0x80) { - DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti); - } -} - -int _debug_marked_tiles, _debug_red_tiles; - -// Helper functions that allow you mark a tile as red. -void DebugMarkTile(TileIndex tile) { - _debug_marked_tiles++; - if (_m[tile].extra & 0x80) - return; - _debug_red_tiles++; - MarkTileDirtyByTile(tile); - _m[tile].extra = (_m[tile].extra & ~0xE0) | 0x80; -} - -void DebugClearMarkedTiles() -{ - uint size = MapSize(), i; - for (i = 0; i != size; i++) { - if (_m[i].extra & 0x80) { - _m[i].extra &= ~0x80; - MarkTileDirtyByTile(i); - } - } - _debug_red_tiles = 0; - _debug_red_tiles = 0; -} - - -#endif - static void DrawSelectionSprite(uint32 image, const TileInfo *ti) { if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground @@ -629,10 +591,6 @@ { uint32 image; -#ifdef DEBUG_HILIGHT_MARKED_TILES - DrawHighlighedTile(ti); -#endif - // Draw a red error square? if (_thd.redsq != 0 && _thd.redsq == ti->tile) { DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);