changeset 3609:3b100fe92840 draft

(svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium)
author celestar <celestar@openttd.org>
date Fri, 21 Apr 2006 17:51:01 +0000
parents b0c6de589283
children b3d1c300d786
files ai/default/default.c viewport.c
diffstat 2 files changed, 0 insertions(+), 53 deletions(-) [+]
line wrap: on
line diff
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -3388,17 +3388,6 @@
 			// check if the aircraft stuff can be built there.
 			rule = AiFindBestDefaultAirportBlock(aib->use_tile, aib->cargo, p->ai.build_kind, &cost);
 
-#if 0
-			if (!IsTileType(aib->use_tile, MP_STREET) &&
-					!IsTileType(aib->use_tile, MP_RAILWAY) &&
-					!IsTileType(aib->use_tile, MP_STATION)
-					) {
-
-				SetTileHeight(aib->use_tile, 1);
-				MakeCompanyHQ(aib->use_tile, _current_player);
-				MarkTileDirtyByTile(aib->use_tile);
-			}
-#endif
 //			SetRedErrorSquare(aib->use_tile);
 
 			if (rule == -1) {
--- a/viewport.c
+++ b/viewport.c
@@ -546,44 +546,6 @@
 	return ss;
 }
 
-
-#ifdef DEBUG_HILIGHT_MARKED_TILES
-
-static void DrawHighlighedTile(const TileInfo *ti)
-{
-	if (_m[ti->tile].extra & 0x80) {
-		DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
-	}
-}
-
-int _debug_marked_tiles, _debug_red_tiles;
-
-// Helper functions that allow you mark a tile as red.
-void DebugMarkTile(TileIndex tile) {
-	_debug_marked_tiles++;
-	if (_m[tile].extra & 0x80)
-		return;
-	_debug_red_tiles++;
-	MarkTileDirtyByTile(tile);
-	_m[tile].extra = (_m[tile].extra & ~0xE0) | 0x80;
-}
-
-void DebugClearMarkedTiles()
-{
-	uint size = MapSize(), i;
-	for (i = 0; i != size; i++) {
-		if (_m[i].extra & 0x80) {
-			_m[i].extra &= ~0x80;
-			MarkTileDirtyByTile(i);
-		}
-	}
-	_debug_red_tiles = 0;
-	_debug_red_tiles = 0;
-}
-
-
-#endif
-
 static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
 {
 	if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground
@@ -629,10 +591,6 @@
 {
 	uint32 image;
 
-#ifdef DEBUG_HILIGHT_MARKED_TILES
-	DrawHighlighedTile(ti);
-#endif
-
 	// Draw a red error square?
 	if (_thd.redsq != 0 && _thd.redsq == ti->tile) {
 		DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);