changeset 7289:3c60ef5b558f draft

(svn r10637) -Fix: Enable the Random Industries in scenario editor if setting Number of Industries is not NONE. Spotted by skiddl13. Thanks to glx for help in finding and better looking code :)
author belugas <belugas@openttd.org>
date Fri, 20 Jul 2007 16:08:28 +0000
parents 6daddeff0236
children 67fc3fc08a7b
files src/industry_gui.cpp
diffstat 1 files changed, 1 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -153,9 +153,7 @@
 			 * In Editor, you just build, while ingame, or you fund or you prospect */
 			if (_game_mode == GM_EDITOR) {
 				/* We've chosen many random industries but no industries have been specified */
-				if (indsp == NULL && _patches.raw_industry_construction == 0) {
-					_fund_gui.enabled[WP(w, fnd_d).index] = false;
-				}
+				if (indsp == NULL) _fund_gui.enabled[WP(w, fnd_d).index] = _opt.diff.number_industries != 0;
 				w->widget[DYNA_INDU_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY;
 			} else {
 				w->widget[DYNA_INDU_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY;