Mercurial > hg > openttd
changeset 7289:3c60ef5b558f draft
(svn r10637) -Fix: Enable the Random Industries in scenario editor if setting Number of Industries is not NONE.
Spotted by skiddl13.
Thanks to glx for help in finding and better looking code :)
author | belugas <belugas@openttd.org> |
---|---|
date | Fri, 20 Jul 2007 16:08:28 +0000 |
parents | 6daddeff0236 |
children | 67fc3fc08a7b |
files | src/industry_gui.cpp |
diffstat | 1 files changed, 1 insertions(+), 3 deletions(-) [+] |
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line diff
--- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -153,9 +153,7 @@ * In Editor, you just build, while ingame, or you fund or you prospect */ if (_game_mode == GM_EDITOR) { /* We've chosen many random industries but no industries have been specified */ - if (indsp == NULL && _patches.raw_industry_construction == 0) { - _fund_gui.enabled[WP(w, fnd_d).index] = false; - } + if (indsp == NULL) _fund_gui.enabled[WP(w, fnd_d).index] = _opt.diff.number_industries != 0; w->widget[DYNA_INDU_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY; } else { w->widget[DYNA_INDU_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY;