changeset 2984:3d100bebac86 draft

(svn r3559) - CodeChange: simplify MKCOLOR(x) macro for smallmap_gui.c by adding a TO_LE32X() macro next to TO_BE32X(). The 'X' signifies them as macros and not-inline functions so they can be used in variable declarations.
author Darkvater <Darkvater@openttd.org>
date Sun, 05 Feb 2006 23:12:23 +0000
parents 2ee69018dd2b
children 448dc4355596
files smallmap_gui.c stdafx.h
diffstat 2 files changed, 9 insertions(+), 11 deletions(-) [+]
line wrap: on
line diff
--- a/smallmap_gui.c
+++ b/smallmap_gui.c
@@ -231,11 +231,7 @@
 #	define WRITE_PIXELS_OR(dst,val)	*(uint32*)(dst) |= (val);
 #endif
 
-#if defined(TTD_BIG_ENDIAN)
-#	define MKCOLOR(x) BSWAP32(x)
-#elif defined(TTD_LITTLE_ENDIAN)
-#	define MKCOLOR(x) (x)
-#endif
+#define MKCOLOR(x) TO_LE32X(x)
 
 /* Height encodings; 16 levels XXX - needs updating for more/finer heights! */
 static const uint32 _map_height_bits[16] = {
--- a/stdafx.h
+++ b/stdafx.h
@@ -205,21 +205,23 @@
   static inline uint16 TO_LE16(uint16 x) { return BSWAP16(x); }
   static inline uint32 FROM_LE32(uint32 x) { return BSWAP32(x); }
   static inline uint16 FROM_LE16(uint16 x) { return BSWAP16(x); }
-# define TO_BE32(x) (x)
-# define TO_BE16(x) (x)
+# define TO_BE32(x)   (x)
+# define TO_BE16(x)   (x)
 # define FROM_BE32(x) (x)
 # define FROM_BE16(x) (x)
-# define TO_BE32X(x) (x)
+# define TO_LE32X(x)  BSWAP32(x)
+# define TO_BE32X(x)  (x)
 #else
   static inline uint32 TO_BE32(uint32 x) { return BSWAP32(x); }
   static inline uint16 TO_BE16(uint16 x) { return BSWAP16(x); }
   static inline uint32 FROM_BE32(uint32 x) { return BSWAP32(x); }
   static inline uint16 FROM_BE16(uint16 x) { return BSWAP16(x); }
-# define TO_LE32(x) (x)
-# define TO_LE16(x) (x)
-# define TO_BE32X(x) BSWAP32(x)
+# define TO_LE32(x)   (x)
+# define TO_LE16(x)   (x)
 # define FROM_LE32(x) (x)
 # define FROM_LE16(x) (x)
+# define TO_LE32X(x)  (x)
+# define TO_BE32X(x)  BSWAP32(x)
 #endif /* TTD_BIG_ENDIAN */
 
 #if !defined(GAME_DATA_DIR)