changeset 7969:3f7b82356f85 draft

(svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
author rubidium <rubidium@openttd.org>
date Sun, 25 Nov 2007 20:20:16 +0000
parents 06293aabe6ea
children c49c1607b294
files src/openttd.cpp src/town.h src/town_cmd.cpp
diffstat 3 files changed, 27 insertions(+), 20 deletions(-) [+]
line wrap: on
line diff
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1312,16 +1312,10 @@
 	/* Update all waypoints */
 	if (CheckSavegameVersion(12)) FixOldWaypoints();
 
-	UpdateAllWaypointSigns();
-
 	/* in version 2.2 of the savegame, we have new airports */
 	if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft();
 
-	UpdateAllStationVirtCoord();
-
-	/* Setup town coords */
 	AfterLoadTown();
-	UpdateAllSignVirtCoords();
 
 	/* make sure there is a town in the game */
 	if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1)) {
@@ -1815,19 +1809,6 @@
 
 	if (!CheckSavegameVersion(27)) AfterLoadStations();
 
-	{
-		/* Set up the engine count for all players */
-		Player *players[MAX_PLAYERS];
-		const Vehicle *v;
-
-		for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) players[i] = GetPlayer(i);
-
-		FOR_ALL_VEHICLES(v) {
-			if (!IsEngineCountable(v)) continue;
-			players[v->owner]->num_engines[v->engine_type]++;
-		}
-	}
-
 	/* Time starts at 0 instead of 1920.
 	 * Account for this in older games by adding an offset */
 	if (CheckSavegameVersion(31)) {
@@ -2205,6 +2186,12 @@
 	DoZoomInOutWindow(ZOOM_NONE, w); // update button status
 	MarkWholeScreenDirty();
 
+	/* Update coordinates of the signs. */
+	UpdateAllStationVirtCoord();
+	UpdateAllSignVirtCoords();
+	UpdateAllTownVirtCoords();
+	UpdateAllWaypointSigns();
+
 	/* Recalculate */
 	Group *g;
 	FOR_ALL_GROUPS(g) {
@@ -2218,6 +2205,17 @@
 		}
 	}
 
+	/* Set up the engine count for all players */
+	Player *players[MAX_PLAYERS];
+	const Vehicle *v;
+
+	for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) players[i] = GetPlayer(i);
+
+	FOR_ALL_VEHICLES(v) {
+		if (!IsEngineCountable(v)) continue;
+		players[v->owner]->num_engines[v->engine_type]++;
+	}
+
 	return true;
 }
 
--- a/src/town.h
+++ b/src/town.h
@@ -207,6 +207,7 @@
 uint32 GetWorldPopulation();
 
 void UpdateTownVirtCoord(Town *t);
+void UpdateAllTownVirtCoords();
 void InitializeTown();
 void ShowTownViewWindow(TownID town);
 void ExpandTown(Town *t);
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -311,6 +311,15 @@
 	MarkTownSignDirty(t);
 }
 
+/** Update the virtual coords needed to draw the town sign for all towns. */
+void UpdateAllTownVirtCoords()
+{
+	Town *t;
+	FOR_ALL_TOWNS(t) {
+		UpdateTownVirtCoord(t);
+	}
+}
+
 /**
  * Change the towns population
  * @param t Town which polulation has changed
@@ -2521,7 +2530,6 @@
 	Town *t;
 	FOR_ALL_TOWNS(t) {
 		UpdateTownRadius(t);
-		UpdateTownVirtCoord(t);
 	}
 	_town_sort_dirty = true;
 }