Mercurial > hg > openttd
changeset 17208:464eb74cd181 draft
(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there
author | smatz <smatz@openttd.org> |
---|---|
date | Wed, 02 Feb 2011 22:20:48 +0000 |
parents | 96ef7a5b4f3a |
children | c5b47377431a |
files | src/saveload/afterload.cpp |
diffstat | 1 files changed, 10 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2390,12 +2390,19 @@ bool hidden; if (dir == vdir) { // Entering tunnel hidden = frame >= _tunnel_visibility_frame[dir]; + v->tile = vtile; } else if (dir == ReverseDiagDir(vdir)) { // Leaving tunnel hidden = frame < TILE_SIZE - _tunnel_visibility_frame[dir]; - } else { // Something freaky going on? - NOT_REACHED(); + /* v->tile changes at the moment when the vehicle leaves the tunnel. */ + v->tile = hidden ? GetOtherTunnelBridgeEnd(vtile) : vtile; + } else { + /* We could get here in two cases: + * - for road vehicles, it is reversing at the end of the tunnel + * - it is crashed in the tunnel entry (both train or RV destroyed by UFO) + * Whatever case it is, do not change anything and use the old values. + * Especially changing RV's state would break its reversing in the middle. */ + continue; } - v->tile = vtile; if (hidden) { v->vehstatus |= VS_HIDDEN;