Mercurial > hg > openttd
changeset 5006:49c70f3cd32e draft
(svn r7023) -Fix: Pressing F1 in scenario editor did not work because the keypress event was sent
twice. due to e->we.keypress.cont not being set to false. Also indent the switch
statements for some coding style bonus points.
author | Darkvater <Darkvater@openttd.org> |
---|---|
date | Tue, 31 Oct 2006 21:46:21 +0000 |
parents | cd15a18d0acc |
children | e6f91170d265 |
files | main_gui.c |
diffstat | 1 files changed, 16 insertions(+), 14 deletions(-) [+] |
line wrap: on
line diff
--- a/main_gui.c +++ b/main_gui.c @@ -2034,21 +2034,23 @@ case WE_KEYPRESS: switch (e->we.keypress.keycode) { - case WKC_F1: ToolbarPauseClick(w); break; - case WKC_F2: ShowGameOptions(); break; - case WKC_F3: MenuClickSaveLoad(0); break; - case WKC_F4: ToolbarScenGenLand(w); break; - case WKC_F5: ToolbarScenGenTown(w); break; - case WKC_F6: ToolbarScenGenIndustry(w); break; - case WKC_F7: ToolbarScenBuildRoad(w); break; - case WKC_F8: ToolbarScenPlantTrees(w); break; - case WKC_F9: ToolbarScenPlaceSign(w); break; - case WKC_F10: ShowMusicWindow(); break; - case WKC_F11: PlaceLandBlockInfo(); break; - case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; - case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; - case 'L': ShowEditorTerraformToolBar(); break; + case WKC_F1: ToolbarPauseClick(w); break; + case WKC_F2: ShowGameOptions(); break; + case WKC_F3: MenuClickSaveLoad(0); break; + case WKC_F4: ToolbarScenGenLand(w); break; + case WKC_F5: ToolbarScenGenTown(w); break; + case WKC_F6: ToolbarScenGenIndustry(w); break; + case WKC_F7: ToolbarScenBuildRoad(w); break; + case WKC_F8: ToolbarScenPlantTrees(w); break; + case WKC_F9: ToolbarScenPlaceSign(w); break; + case WKC_F10: ShowMusicWindow(); break; + case WKC_F11: PlaceLandBlockInfo(); break; + case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; + case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; + case 'L': ShowEditorTerraformToolBar(); break; + default: return; } + e->we.keypress.cont = false; break; case WE_PLACE_OBJ: {