changeset 5006:49c70f3cd32e draft

(svn r7023) -Fix: Pressing F1 in scenario editor did not work because the keypress event was sent twice. due to e->we.keypress.cont not being set to false. Also indent the switch statements for some coding style bonus points.
author Darkvater <Darkvater@openttd.org>
date Tue, 31 Oct 2006 21:46:21 +0000
parents cd15a18d0acc
children e6f91170d265
files main_gui.c
diffstat 1 files changed, 16 insertions(+), 14 deletions(-) [+]
line wrap: on
line diff
--- a/main_gui.c
+++ b/main_gui.c
@@ -2034,21 +2034,23 @@
 
 	case WE_KEYPRESS:
 		switch (e->we.keypress.keycode) {
-		case WKC_F1: ToolbarPauseClick(w); break;
-		case WKC_F2: ShowGameOptions(); break;
-		case WKC_F3: MenuClickSaveLoad(0); break;
-		case WKC_F4: ToolbarScenGenLand(w); break;
-		case WKC_F5: ToolbarScenGenTown(w); break;
-		case WKC_F6: ToolbarScenGenIndustry(w); break;
-		case WKC_F7: ToolbarScenBuildRoad(w); break;
-		case WKC_F8: ToolbarScenPlantTrees(w); break;
-		case WKC_F9: ToolbarScenPlaceSign(w); break;
-		case WKC_F10: ShowMusicWindow(); break;
-		case WKC_F11: PlaceLandBlockInfo(); break;
-		case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
-		case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
-		case 'L': ShowEditorTerraformToolBar(); break;
+			case WKC_F1: ToolbarPauseClick(w); break;
+			case WKC_F2: ShowGameOptions(); break;
+			case WKC_F3: MenuClickSaveLoad(0); break;
+			case WKC_F4: ToolbarScenGenLand(w); break;
+			case WKC_F5: ToolbarScenGenTown(w); break;
+			case WKC_F6: ToolbarScenGenIndustry(w); break;
+			case WKC_F7: ToolbarScenBuildRoad(w); break;
+			case WKC_F8: ToolbarScenPlantTrees(w); break;
+			case WKC_F9: ToolbarScenPlaceSign(w); break;
+			case WKC_F10: ShowMusicWindow(); break;
+			case WKC_F11: PlaceLandBlockInfo(); break;
+			case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
+			case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
+			case 'L': ShowEditorTerraformToolBar(); break;
+			default: return;
 		}
+		e->we.keypress.cont = false;
 		break;
 
 	case WE_PLACE_OBJ: {