changeset 5332:4c523eb85ced draft

(svn r7494) -Fix: Really disable AI's in Multiplayer if you tell it so. In loaded games with AI's the setting didn't take effect, resulting in immediate desyncs.
author Darkvater <Darkvater@openttd.org>
date Wed, 13 Dec 2006 22:38:45 +0000
parents 22de5ad7c34b
children 0654c028aff5
files ai/ai.c
diffstat 1 files changed, 2 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/ai/ai.c
+++ b/ai/ai.c
@@ -170,8 +170,8 @@
 	/* Don't do anything if ai is disabled */
 	if (!_ai.enabled) return;
 
-	/* Don't do anything if we are a network-client */
-	if (_networking && !_network_server) return;
+	/* Don't do anything if we are a network-client, or the AI has been disabled */
+	if (_networking && (!_network_server || !_patches.ai_in_multiplayer)) return;
 
 	/* New tick */
 	_ai.tick++;