Mercurial > hg > openttd
changeset 5332:4c523eb85ced draft
(svn r7494) -Fix: Really disable AI's in Multiplayer if you tell it so. In loaded games with
AI's the setting didn't take effect, resulting in immediate desyncs.
author | Darkvater <Darkvater@openttd.org> |
---|---|
date | Wed, 13 Dec 2006 22:38:45 +0000 |
parents | 22de5ad7c34b |
children | 0654c028aff5 |
files | ai/ai.c |
diffstat | 1 files changed, 2 insertions(+), 2 deletions(-) [+] |
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--- a/ai/ai.c +++ b/ai/ai.c @@ -170,8 +170,8 @@ /* Don't do anything if ai is disabled */ if (!_ai.enabled) return; - /* Don't do anything if we are a network-client */ - if (_networking && !_network_server) return; + /* Don't do anything if we are a network-client, or the AI has been disabled */ + if (_networking && (!_network_server || !_patches.ai_in_multiplayer)) return; /* New tick */ _ai.tick++;