Mercurial > hg > openttd
changeset 2919:4e124e5a8b69 draft
(svn r3475) - Fix: you couldn't remove an item from a list-type of config ingame from the configuration file. Whatever you did, upon restart of OpenTTD those items were still there. To fix this we initialize the first item to NULL in SaveList as it is rebuilt anyways fully.
author | Darkvater <Darkvater@openttd.org> |
---|---|
date | Sun, 29 Jan 2006 19:50:01 +0000 |
parents | 63793c1bc564 |
children | ac80dd4d6c81 |
files | settings.c |
diffstat | 1 files changed, 5 insertions(+), 4 deletions(-) [+] |
line wrap: on
line diff
--- a/settings.c +++ b/settings.c @@ -305,10 +305,10 @@ f = fopen(filename, "w"); if (f == NULL) return false; - for(group = ini->group; group; group = group->next) { + for (group = ini->group; group != NULL; group = group->next) { if (group->comment) fputs(group->comment, f); fprintf(f, "[%s]\n", group->name); - for(item = group->item; item; item = item->next) { + for (item = group->item; item != NULL; item = item->next) { if (item->comment) fputs(item->comment, f); if(group->type==IGT_LIST) fprintf(f, "%s\n", item->value ? item->value : ""); @@ -1057,8 +1057,9 @@ int i; bool first = true; - if (!group) - return; + if (group == NULL) return; + group->item = NULL; + for (i = 0; i != len; i++) { if (list[i] == NULL || list[i][0] == '\0') continue;