changeset 7311:4fcfa36c954d draft

(svn r10663) -Fix r10662: bad me, didn't comply with coding style, as penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p)
author truelight <truelight@openttd.org>
date Mon, 23 Jul 2007 16:48:19 +0000
parents 1b43ee2950b8
children d985b39f0757
files src/gfx.h src/main_gui.cpp src/video/cocoa_v.mm src/video/sdl_v.cpp src/video/win32_v.cpp
diffstat 5 files changed, 34 insertions(+), 39 deletions(-) [+]
line wrap: on
line diff
--- a/src/gfx.h
+++ b/src/gfx.h
@@ -71,7 +71,7 @@
 	WKC_F11         = 43,
 	WKC_F12         = 44,
 
-	/* backquote is the key left of "1"
+	/* Backquote is the key left of "1"
 	 * we only store this key here, no matter what character is really mapped to it
 	 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
 	WKC_BACKQUOTE   = 45,
@@ -82,19 +82,19 @@
 	 * a-z are mapped to 97-122 */
 
 	/* Other keys, corresponding to their ascii values */
-	WKC_SLASH       = 47, // / Forward slash
-	WKC_SEMICOLON   = 59, // ; Semicolon
-	WKC_EQUALS      = 61, // = Equals
-	WKC_L_BRACKET   = 91, // [ Left square bracket
-	WKC_BACKSLASH   = 92, // \ Backslash
-	WKC_R_BRACKET   = 93, // ] Right square bracket
+	WKC_SLASH       = 47, ///< / Forward slash
+	WKC_SEMICOLON   = 59, ///< ; Semicolon
+	WKC_EQUALS      = 61, ///< = Equals
+	WKC_L_BRACKET   = 91, ///< [ Left square bracket
+	WKC_BACKSLASH   = 92, ///< \ Backslash
+	WKC_R_BRACKET   = 93, ///< ] Right square bracket
 
 	/* Other keys of which their ascii value is already taken
 	 * - use unused ascii value not present on keyboard directly */
-	WKC_SINGLEQUOTE = 58, // ' Single quote
-	WKC_COMMA       = 60, // , Comma
-	WKC_PERIOD      = 62, // . Period
-	WKC_MINUS       = 95, // - Minus
+	WKC_SINGLEQUOTE = 58, ///< ' Single quote
+	WKC_COMMA       = 60, ///< , Comma
+	WKC_PERIOD      = 62, ///< . Period
+	WKC_MINUS       = 95, ///< - Minus
 };
 
 enum GameModes {
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -1649,13 +1649,13 @@
 		case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
 		case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
 		case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
-		case WKC_NUM_PLUS: /* Fall through */
-		case WKC_EQUALS: /* Fall through */
-		case WKC_SHIFT | WKC_EQUALS: /* Fall through */
+		case WKC_NUM_PLUS: // Fall through
+		case WKC_EQUALS: // Fall through
+		case WKC_SHIFT | WKC_EQUALS: // Fall through
 		case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
-		case WKC_NUM_MINUS: /* Fall through */
-		case WKC_MINUS: /* Fall through */
-		case WKC_SHIFT | WKC_MINUS: /* Fall through */
+		case WKC_NUM_MINUS: // Fall through
+		case WKC_MINUS: // Fall through
+		case WKC_SHIFT | WKC_MINUS: // Fall through
 		case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
 		case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
 		case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
@@ -1666,7 +1666,7 @@
 		case WKC_CTRL  | 'S': MenuClickSmallScreenshot(); break;
 		case WKC_CTRL  | 'G': MenuClickWorldScreenshot(); break;
 		case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
-		case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */
+		case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
 		case 'L': ShowTerraformToolbar(); break;
 		case 'M': ShowSmallMap(); break;
 		case 'V': ShowExtraViewPortWindow(); break;
--- a/src/video/cocoa_v.mm
+++ b/src/video/cocoa_v.mm
@@ -237,8 +237,7 @@
 	AS(QZ_BACKQUOTE,  WKC_BACKQUOTE), // key left of '1'
 	AS(QZ_BACKQUOTE2, WKC_BACKQUOTE), // some keyboards have it on another scancode
 
-	// Pageup stuff + up/down
-	//AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),  <==== Does this include HOME/END?
+	/* Pageup stuff + up/down */
 	AS(QZ_PAGEUP,   WKC_PAGEUP),
 	AS(QZ_PAGEDOWN, WKC_PAGEDOWN),
 
@@ -253,7 +252,7 @@
 	AS(QZ_INSERT, WKC_INSERT),
 	AS(QZ_DELETE, WKC_DELETE),
 
-	// Letters. QZ_[a-z] is not in numerical order so we can't use AM(...)
+	/* Letters. QZ_[a-z] is not in numerical order so we can't use AM(...) */
 	AS(QZ_a, 'A'),
 	AS(QZ_b, 'B'),
 	AS(QZ_c, 'C'),
@@ -280,7 +279,7 @@
 	AS(QZ_x, 'X'),
 	AS(QZ_y, 'Y'),
 	AS(QZ_z, 'Z'),
-	// Same thing for digits
+	/* Same thing for digits */
 	AS(QZ_0, '0'),
 	AS(QZ_1, '1'),
 	AS(QZ_2, '2'),
@@ -300,7 +299,7 @@
 	AS(QZ_RETURN, WKC_RETURN),
 	AS(QZ_TAB,    WKC_TAB),
 
-	// Function keys
+	/* Function keys */
 	AS(QZ_F1,  WKC_F1),
 	AS(QZ_F2,  WKC_F2),
 	AS(QZ_F3,  WKC_F3),
@@ -314,7 +313,7 @@
 	AS(QZ_F11, WKC_F11),
 	AS(QZ_F12, WKC_F12),
 
-	// Numeric part.
+	/* Numeric part */
 	AS(QZ_KP0,         WKC_NUM_0),
 	AS(QZ_KP1,         WKC_NUM_1),
 	AS(QZ_KP2,         WKC_NUM_2),
@@ -332,7 +331,7 @@
 	AS(QZ_KP_ENTER,    WKC_NUM_ENTER),
 	AS(QZ_KP_PERIOD,   WKC_NUM_DECIMAL),
 
-	// Other non-letter keys
+	/* Other non-letter keys */
 	AS(QZ_SLASH,        WKC_SLASH),
 	AS(QZ_SEMICOLON,    WKC_SEMICOLON),
 	AS(QZ_EQUALS,       WKC_EQUALS),
@@ -344,7 +343,6 @@
 	AS(QZ_COMMA,   WKC_COMMA),
 	AS(QZ_MINUS,   WKC_MINUS),
 	AS(QZ_PERIOD,  WKC_PERIOD)
-
 };
 
 
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -240,7 +240,7 @@
 #define AM(x, y, z, w) {x, y - x, z}
 
 static const VkMapping _vk_mapping[] = {
-	// Pageup stuff + up/down
+	/* Pageup stuff + up/down */
 	AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
 	AS(SDLK_UP,     WKC_UP),
 	AS(SDLK_DOWN,   WKC_DOWN),
@@ -253,7 +253,7 @@
 	AS(SDLK_INSERT, WKC_INSERT),
 	AS(SDLK_DELETE, WKC_DELETE),
 
-	// Map letters & digits
+	/* Map letters & digits */
 	AM(SDLK_a, SDLK_z, 'A', 'Z'),
 	AM(SDLK_0, SDLK_9, '0', '9'),
 
@@ -265,11 +265,10 @@
 	AS(SDLK_RETURN,    WKC_RETURN),
 	AS(SDLK_TAB,       WKC_TAB),
 
-	// Function keys
+	/* Function keys */
 	AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
 
-	// Numeric part.
-	// What is the virtual keycode for numeric enter??
+	/* Numeric part. */
 	AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
 	AS(SDLK_KP_DIVIDE,   WKC_NUM_DIV),
 	AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
@@ -278,7 +277,7 @@
 	AS(SDLK_KP_ENTER,    WKC_NUM_ENTER),
 	AS(SDLK_KP_PERIOD,   WKC_NUM_DECIMAL),
 
-	// Other non-letter keys
+	/* Other non-letter keys */
 	AS(SDLK_SLASH,        WKC_SLASH),
 	AS(SDLK_SEMICOLON,    WKC_SEMICOLON),
 	AS(SDLK_EQUALS,       WKC_EQUALS),
@@ -290,7 +289,6 @@
 	AS(SDLK_COMMA,   WKC_COMMA),
 	AS(SDLK_MINUS,   WKC_MINUS),
 	AS(SDLK_PERIOD,  WKC_PERIOD)
-
 };
 
 static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -83,9 +83,9 @@
 #define AM(x, y, z, w) {x, y - x, z}
 
 static const VkMapping _vk_mapping[] = {
-	// Pageup stuff + up/down
+	/* Pageup stuff + up/down */
 	AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN),
-	// Map letters & digits
+	/* Map letters & digits */
 	AM('A','Z','A','Z'),
 	AM('0','9','0','9'),
 
@@ -98,11 +98,10 @@
 	AS(VK_RETURN,   WKC_RETURN),
 	AS(VK_TAB,      WKC_TAB),
 
-	// Function keys
+	/* Function keys */
 	AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
 
-	// Numeric part.
-	// What is the virtual keycode for numeric enter??
+	/* Numeric part */
 	AM(VK_NUMPAD0, VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
 	AS(VK_DIVIDE,   WKC_NUM_DIV),
 	AS(VK_MULTIPLY, WKC_NUM_MUL),
@@ -110,7 +109,7 @@
 	AS(VK_ADD,      WKC_NUM_PLUS),
 	AS(VK_DECIMAL,  WKC_NUM_DECIMAL),
 
-	// Other non-letter keys
+	/* Other non-letter keys */
 	AS(0xBF,  WKC_SLASH),
 	AS(0xBA,  WKC_SEMICOLON),
 	AS(0xBB,  WKC_EQUALS),