Mercurial > hg > openttd
changeset 11694:50291ef7d6e6 draft
(svn r16079) -Fix [FS#2824]: insanely fast trains would not stop in time for stations
-Fix: insanely fast trains would sometimes 'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sat, 18 Apr 2009 13:43:05 +0000 |
parents | 96fd0169a7a5 |
children | 4458dac82545 |
files | src/train_cmd.cpp src/vehicle.cpp |
diffstat | 2 files changed, 18 insertions(+), 2 deletions(-) [+] |
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--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -4375,10 +4375,25 @@ do { j -= adv_spd; TrainController(v, NULL); - /* Don't continue to move if the train crashed. */ - if (CheckTrainCollision(v)) break; + /* 192 spd used for going straight, 256 for going diagonally. */ adv_spd = (v->direction & 1) ? 192 : 256; + + if (j >= adv_spd) { + /* Don't continue to move if the train crashed or isn't moving. */ + if (CheckTrainCollision(v) || v->cur_speed == 0) break; + + OrderType order_type = v->current_order.GetType(); + /* Do not skip waypoints (incl. 'via' stations) when passing through at full speed. */ + if ((order_type == OT_GOTO_WAYPOINT && + v->dest_tile == v->tile) || + (order_type == OT_GOTO_STATION && + (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) && + IsTileType(v->tile, MP_STATION) && + v->current_order.GetDestination() == GetStationIndex(v->tile))) { + ProcessOrders(v); + } + } } while (j >= adv_spd); SetLastSpeed(v, v->cur_speed); }