Mercurial > hg > openttd
changeset 929:52cd2f236b44 draft
(svn r1417) Fix: The invisible tiles on the southern border are now converted to class MP_VOID when an old map (with wrong classified invisible tiles) is loaded.
I bumped the minor savegame version for that, even though it's not really necessary. We're not gonna run out of minor savegame versions anyway though. ;)
author | dominik <dominik@openttd.org> |
---|---|
date | Fri, 07 Jan 2005 18:13:56 +0000 |
parents | c5651758bdc4 |
children | 2c7548aaea56 |
files | saveload.c ttd.c |
diffstat | 2 files changed, 16 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/saveload.c +++ b/saveload.c @@ -8,7 +8,7 @@ enum { SAVEGAME_MAJOR_VERSION = 4, - SAVEGAME_MINOR_VERSION = 2, + SAVEGAME_MINOR_VERSION = 3, SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION };
--- a/ttd.c +++ b/ttd.c @@ -1238,6 +1238,17 @@ _opt.currency = convert_currency[_opt.currency]; } +// up to revision 1413, the invisible tiles at the southern border have not been MP_VOID +// even though they should have. This is fixed by this function +void UpdateVoidTiles() +{ + int i; + // create void tiles on the border + for (i = 0; i != MapMaxY(); i++) + _map_type_and_height[ i * MapSizeX() + MapMaxY() ] = MP_VOID << 4; + memset(_map_type_and_height + MapMaxY() * MapSizeX(), MP_VOID << 4, MapSizeX()); +} + extern void UpdateOldAircraft(); bool AfterLoadGame(uint version) @@ -1328,6 +1339,10 @@ CheckIsPlayerActive(); } + // the void tiles on the southern border used to belong to a wrong class. + if (version <= 0x402) + UpdateVoidTiles(); + // If Load Scenario / New (Scenario) Game is used, // a player does not exist yet. So create one here. // 1 exeption: network-games. Those can have 0 players @@ -1341,7 +1356,6 @@ return true; } - void DebugProc(int i) { switch(i) {