Mercurial > hg > openttd
changeset 8528:58090cf32d23 draft
(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
author | smatz <smatz@openttd.org> |
---|---|
date | Sun, 10 Feb 2008 15:53:26 +0000 |
parents | 0ab483c54082 |
children | 6a75c42267d1 |
files | src/elrail.cpp src/lang/english.txt src/road_cmd.cpp src/settings.cpp src/transparency.h src/transparency_gui.cpp src/tunnelbridge_cmd.cpp |
diffstat | 7 files changed, 27 insertions(+), 23 deletions(-) [+] |
line wrap: on
line diff
--- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -189,7 +189,7 @@ sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, BB_data[2] - sss->x_offset, BB_data[3] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset + 1, GetTileZ(ti->tile) + sss->z_offset, - IsTransparencySet(TO_BUILDINGS), + IsTransparencySet(TO_CATENARY), BB_data[0] - sss->x_offset, BB_data[1] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset ); } @@ -336,7 +336,7 @@ AddSortableSpriteToDraw(pylon_sprites[temp], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetPCPElevation(ti->tile, i), - IsTransparencySet(TO_BUILDINGS), -1, -1); + IsTransparencySet(TO_CATENARY), -1, -1); break; /* We already have drawn a pylon, bail out */ } } @@ -344,7 +344,7 @@ } /* Don't draw a wire under a low bridge */ - if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_BUILDINGS)) { + if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_CATENARY)) { uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile)); if (height <= GetTileMaxZ(ti->tile) + TILE_HEIGHT) return; @@ -371,7 +371,7 @@ */ AddSortableSpriteToDraw(sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x + sss->x_offset, ti->y + sss->y_offset) + sss->z_offset, - IsTransparencySet(TO_BUILDINGS)); + IsTransparencySet(TO_CATENARY)); } } } @@ -404,7 +404,7 @@ AddSortableSpriteToDraw(sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset, - IsTransparencySet(TO_BUILDINGS) + IsTransparencySet(TO_CATENARY) ); /* Finished with wires, draw pylons */ @@ -415,7 +415,7 @@ if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) PPPpos = ReverseDir(PPPpos); uint x = ti->x + x_pcp_offsets[PCPpos] + x_ppp_offsets[PPPpos]; uint y = ti->y + y_pcp_offsets[PCPpos] + y_ppp_offsets[PPPpos]; - AddSortableSpriteToDraw(pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_BUILDINGS), -1, -1); + AddSortableSpriteToDraw(pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1); } /* need a pylon on the southern end of the bridge */ @@ -425,7 +425,7 @@ if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) PPPpos = ReverseDir(PPPpos); uint x = ti->x + x_pcp_offsets[PCPpos] + x_ppp_offsets[PPPpos]; uint y = ti->y + y_pcp_offsets[PCPpos] + y_ppp_offsets[PPPpos]; - AddSortableSpriteToDraw(pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_BUILDINGS), -1, -1); + AddSortableSpriteToDraw(pylon_sprites[PPPpos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1); } } @@ -451,7 +451,7 @@ sss->image, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, sss->x_size, sss->y_size, sss->z_size, GetTileMaxZ(ti->tile) + sss->z_offset, - IsTransparencySet(TO_BUILDINGS) + IsTransparencySet(TO_CATENARY) ); return; }
--- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -3341,10 +3341,11 @@ STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. CTRL+click to lock. STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. CTRL+click to lock. STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. CTRL+click to lock. -STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots, waypoints and catenary. CTRL+click to lock. +STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. CTRL+click to lock. STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. CTRL+click to lock. STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. CTRL+click to lock. STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. CTRL+click to lock. +STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. CTRL+click to lock. STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW} STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW}
--- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -945,7 +945,7 @@ void DrawTramCatenary(TileInfo *ti, RoadBits tram) { /* Don't draw the catenary under a low bridge */ - if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_BUILDINGS)) { + if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !IsTransparencySet(TO_CATENARY)) { uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile)); if (height <= GetTileMaxZ(ti->tile) + TILE_HEIGHT) return; @@ -962,8 +962,8 @@ front = SPR_TRAMWAY_BASE + _road_frontwire_sprites_1[tram]; } - AddSortableSpriteToDraw(back, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, IsTransparencySet(TO_BUILDINGS)); - AddSortableSpriteToDraw(front, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, IsTransparencySet(TO_BUILDINGS)); + AddSortableSpriteToDraw(back, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, IsTransparencySet(TO_CATENARY)); + AddSortableSpriteToDraw(front, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, IsTransparencySet(TO_CATENARY)); } /**
--- a/src/settings.cpp +++ b/src/settings.cpp @@ -1282,8 +1282,8 @@ #endif SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size, 4, 1, 64, 0, STR_NULL, NULL), SDTG_VAR("player_face", SLE_UINT32, S, 0, _player_face, 0,0,0xFFFFFFFF,0, STR_NULL, NULL), - SDTG_VAR("transparency_options", SLE_UINT8, S, 0, _transparency_opt, 0, 0,0xFF,0, STR_NULL, NULL), - SDTG_VAR("transparency_locks", SLE_UINT8, S, 0, _transparency_lock, 0, 0,0xFF,0, STR_NULL, NULL), + SDTG_VAR("transparency_options", SLE_UINT, S, 0, _transparency_opt, 0, 0,0xFF,0, STR_NULL, NULL), + SDTG_VAR("transparency_locks", SLE_UINT, S, 0, _transparency_lock, 0, 0,0xFF,0, STR_NULL, NULL), SDTG_END() };
--- a/src/transparency.h +++ b/src/transparency.h @@ -22,11 +22,12 @@ TO_BUILDINGS, ///< player buildings - depots, stations, HQ, ... TO_BRIDGES, ///< bridges TO_STRUCTURES, ///< unmovable structures + TO_CATENARY, ///< catenary TO_LOADING, ///< loading indicators TO_END, }; -typedef byte TransparencyOptionBits; ///< transparency option bits +typedef uint TransparencyOptionBits; ///< transparency option bits extern TransparencyOptionBits _transparency_opt; extern TransparencyOptionBits _transparency_lock;
--- a/src/transparency_gui.cpp +++ b/src/transparency_gui.cpp @@ -22,6 +22,7 @@ TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent TTW_WIDGET_BRIDGES, ///< Make bridges transparent TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent + TTW_WIDGET_CATENARY, ///< Make catenary transparent TTW_WIDGET_LOADING, ///< Make loading indicators transperent TTW_WIDGET_END, ///< End of toggle buttons }; @@ -43,7 +44,7 @@ break; case WE_CLICK: - if (e->we.click.widget >= TTW_WIDGET_SIGNS) { + if (e->we.click.widget >= TTW_WIDGET_SIGNS && e->we.click.widget < TTW_WIDGET_END) { if (_ctrl_pressed) { /* toggle the bit of the transparencies lock variable */ ToggleTransparencyLock((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS)); @@ -61,8 +62,8 @@ static const Widget _transparency_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 7, 11, 184, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{WWT_STICKYBOX, RESIZE_NONE, 7, 185, 196, 0, 13, STR_NULL, STR_STICKY_BUTTON}, +{ WWT_CAPTION, RESIZE_NONE, 7, 11, 206, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS}, +{WWT_STICKYBOX, RESIZE_NONE, 7, 207, 218, 0, 13, STR_NULL, STR_STICKY_BUTTON}, /* transparency widgets: * transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures and loading indicators */ @@ -73,13 +74,14 @@ { WWT_IMGBTN, RESIZE_NONE, 7, 88, 109, 14, 35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC}, { WWT_IMGBTN, RESIZE_NONE, 7, 110, 152, 14, 35, SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_DESC}, { WWT_IMGBTN, RESIZE_NONE, 7, 153, 174, 14, 35, SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_DESC}, -{ WWT_IMGBTN, RESIZE_NONE, 7, 175, 196, 14, 35, SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_DESC}, +{ WWT_IMGBTN, RESIZE_NONE, 7, 175, 196, 14, 35, SPR_BUILD_X_ELRAIL, STR_TRANSPARENT_CATENARY_DESC}, +{ WWT_IMGBTN, RESIZE_NONE, 7, 197, 218, 14, 35, SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_DESC}, { WIDGETS_END}, }; static const WindowDesc _transparency_desc = { - WDP_ALIGN_TBR, 58+36, 197, 36, 197, 36, + WDP_ALIGN_TBR, 58+36, 219, 36, 219, 36, WC_TRANSPARENCY_TOOLBAR, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _transparency_widgets,
--- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -762,14 +762,14 @@ * The bounding boxes here are the same as for bridge front/roof */ AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + tram_offsets[overlay][offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0x28, z, IsTransparencySet(TO_BRIDGES)); - AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + back_offsets[offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0x28, z, IsTransparencySet(TO_BUILDINGS)); + AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + back_offsets[offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0x28, z, IsTransparencySet(TO_CATENARY)); /* Start a new SpriteCombine for the front part */ EndSpriteCombine(); StartSpriteCombine(); /* For sloped sprites the bounding box needs to be higher, as the pylons stop on a higher point */ - AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + front_offsets[offset], PAL_NONE, x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z, IsTransparencySet(TO_BUILDINGS), front_bb_offset_x[offset], front_bb_offset_y[offset]); + AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + front_offsets[offset], PAL_NONE, x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z, IsTransparencySet(TO_CATENARY), front_bb_offset_x[offset], front_bb_offset_y[offset]); } /** @@ -832,7 +832,7 @@ catenary = true; StartSpriteCombine(); - AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + dir, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_BUILDINGS), BB_data[8], BB_data[9], BB_Z_SEPARATOR); + AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + dir, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR); } } else if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) { DrawCatenary(ti);