changeset 12115:6318d41ef9ef draft

(svn r16528) -Fix [FS#2959]: Draw PBS reservation as groundsprite resp. childsprite of foundation/bridgehead.
author frosch <frosch@openttd.org>
date Sun, 07 Jun 2009 13:25:21 +0000
parents f020ec6be498
children 84e88a206e66
files src/rail_cmd.cpp src/tunnelbridge_cmd.cpp src/viewport.cpp src/viewport_func.h
diffstat 4 files changed, 30 insertions(+), 26 deletions(-) [+]
line wrap: on
line diff
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -1792,7 +1792,8 @@
 
 	/* PBS debugging, draw reserved tracks darker */
 	if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation) {
-		TrackBits pbs = GetTrackReservation(ti->tile);
+		/* Get reservation, but mask track on halftile slope */
+		TrackBits pbs = GetTrackReservation(ti->tile) & track;
 		if (pbs & TRACK_BIT_X) {
 			if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
 				DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH);
@@ -1807,10 +1808,10 @@
 				DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
 			}
 		}
-		if (pbs & TRACK_BIT_UPPER) AddSortableSpriteToDraw(rti->base_sprites.single_n, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + (ti->tileh & SLOPE_N ? 8 : 0));
-		if (pbs & TRACK_BIT_LOWER) AddSortableSpriteToDraw(rti->base_sprites.single_s, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + (ti->tileh & SLOPE_S ? 8 : 0));
-		if (pbs & TRACK_BIT_LEFT)  AddSortableSpriteToDraw(rti->base_sprites.single_w, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + (ti->tileh & SLOPE_W ? 8 : 0));
-		if (pbs & TRACK_BIT_RIGHT) AddSortableSpriteToDraw(rti->base_sprites.single_e, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + (ti->tileh & SLOPE_E ? 8 : 0));
+		if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PALETTE_CRASH, NULL, 0, ti->tileh & SLOPE_N ? -TILE_HEIGHT : 0);
+		if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PALETTE_CRASH, NULL, 0, ti->tileh & SLOPE_S ? -TILE_HEIGHT : 0);
+		if (pbs & TRACK_BIT_LEFT)  DrawGroundSprite(rti->base_sprites.single_w, PALETTE_CRASH, NULL, 0, ti->tileh & SLOPE_W ? -TILE_HEIGHT : 0);
+		if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PALETTE_CRASH, NULL, 0, ti->tileh & SLOPE_E ? -TILE_HEIGHT : 0);
 	}
 
 	if (IsValidCorner(halftile_corner)) {
@@ -1828,9 +1829,9 @@
 		}
 		DrawGroundSprite(image, pal, &(_halftile_sub_sprite[halftile_corner]));
 
-		if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && IsSteepSlope(ti->tileh) && HasReservedTracks(ti->tile, CornerToTrackBits(halftile_corner))) {
+		if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, CornerToTrackBits(halftile_corner))) {
 			static const byte _corner_to_track_sprite[] = {3, 1, 2, 0};
-			AddSortableSpriteToDraw(_corner_to_track_sprite[halftile_corner] + rti->base_sprites.single_n, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 16);
+			DrawGroundSprite(_corner_to_track_sprite[halftile_corner] + rti->base_sprites.single_n, PALETTE_CRASH, NULL, 0, -TILE_HEIGHT);
 		}
 	}
 }
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -995,8 +995,8 @@
 
 		/* draw ramp */
 
-		/* Draw Trambits as SpriteCombine */
-		if (transport_type == TRANSPORT_ROAD) StartSpriteCombine();
+		/* Draw Trambits and PBS Reservation as SpriteCombine */
+		if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine();
 
 		/* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
 		 * it doesn't disappear behind it
@@ -1030,6 +1030,7 @@
 			}
 			EndSpriteCombine();
 		} else if (transport_type == TRANSPORT_RAIL) {
+			EndSpriteCombine();
 			if (HasCatenaryDrawn(GetRailType(ti->tile))) {
 				DrawCatenary(ti);
 			}
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -60,9 +60,8 @@
 	SpriteID image;
 	SpriteID pal;
 	const SubSprite *sub;           ///< only draw a rectangular part of the sprite
-	int32 x;
-	int32 y;
-	byte z;
+	int32 x;                        ///< screen X coordinate of sprite
+	int32 y;                        ///< screen Y coordinate of sprite
 };
 
 struct ChildScreenSpriteToDraw {
@@ -456,13 +455,15 @@
  *
  * @param image the image to draw.
  * @param pal the provided palette.
- * @param x position x of the sprite.
- * @param y position y of the sprite.
- * @param z position z of the sprite.
+ * @param x position x (world coordinates) of the sprite.
+ * @param y position y (world coordinates) of the sprite.
+ * @param z position z (world coordinates) of the sprite.
  * @param sub Only draw a part of the sprite.
+ * @param extra_offs_x Pixel X offset for the sprite position.
+ * @param extra_offs_y Pixel Y offset for the sprite position.
  *
  */
-void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub)
+void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
 {
 	assert((image & SPRITE_MASK) < MAX_SPRITES);
 
@@ -470,9 +471,9 @@
 	ts->image = image;
 	ts->pal = pal;
 	ts->sub = sub;
-	ts->x = x;
-	ts->y = y;
-	ts->z = z;
+	Point pt = RemapCoords(x, y, z);
+	ts->x = pt.x + extra_offs_x;
+	ts->y = pt.y + extra_offs_y;
 }
 
 /**
@@ -510,16 +511,18 @@
  * @param image the image to draw.
  * @param pal the provided palette.
  * @param sub Only draw a part of the sprite.
+ * @param extra_offs_x Pixel X offset for the sprite position.
+ * @param extra_offs_y Pixel Y offset for the sprite position.
  */
-void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub)
+void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
 {
 	/* Switch to first foundation part, if no foundation was drawn */
 	if (_vd.foundation_part == FOUNDATION_PART_NONE) _vd.foundation_part = FOUNDATION_PART_NORMAL;
 
 	if (_vd.foundation[_vd.foundation_part] != -1) {
-		AddChildSpriteToFoundation(image, pal, sub, _vd.foundation_part, 0, 0);
+		AddChildSpriteToFoundation(image, pal, sub, _vd.foundation_part, extra_offs_x, extra_offs_y);
 	} else {
-		DrawGroundSpriteAt(image, pal, _cur_ti->x, _cur_ti->y, _cur_ti->z, sub);
+		DrawGroundSpriteAt(image, pal, _cur_ti->x, _cur_ti->y, _cur_ti->z, sub, extra_offs_x, extra_offs_y);
 	}
 }
 
@@ -1300,8 +1303,7 @@
 {
 	const TileSpriteToDraw *tsend = tstdv->End();
 	for (const TileSpriteToDraw *ts = tstdv->Begin(); ts != tsend; ++ts) {
-		Point pt = RemapCoords(ts->x, ts->y, ts->z);
-		DrawSprite(ts->image, ts->pal, pt.x, pt.y, ts->sub);
+		DrawSprite(ts->image, ts->pal, ts->x, ts->y, ts->sub);
 	}
 }
 
--- a/src/viewport_func.h
+++ b/src/viewport_func.h
@@ -33,8 +33,8 @@
 
 void OffsetGroundSprite(int x, int y);
 
-void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL);
-void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL);
+void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0);
+void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0);
 void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL);
 void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, uint16 colour = 0, uint16 width = 0);
 void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL);