Mercurial > hg > openttd
changeset 10010:66a308822ca6 draft
(svn r14169) -Codechange: rename location_of_house for location_of_HQ, which is more exact and less subject to interpretation
author | belugas <belugas@openttd.org> |
---|---|
date | Mon, 25 Aug 2008 16:10:34 +0000 |
parents | efa28ce0a82e |
children | a348159c1eca |
files | src/ai/default/default.cpp src/ai/trolly/trolly.cpp src/oldloader.cpp src/player_base.h src/player_gui.cpp src/players.cpp src/unmovable_cmd.cpp |
diffstat | 7 files changed, 18 insertions(+), 18 deletions(-) [+] |
line wrap: on
line diff
--- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -3956,7 +3956,7 @@ { TileIndex tile; - if (p->location_of_house == 0 && + if (p->location_of_HQ == 0 && p->last_build_coordinate != 0) { tile = AdjustTileCoordRandomly(p->last_build_coordinate, 8); DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ);
--- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -107,7 +107,7 @@ int c; assert(_players_ainew[p->index].state == AI_STATE_WAKE_UP); // First, check if we have a HQ - if (p->location_of_house == 0) { + if (p->location_of_HQ == 0) { // We have no HQ yet, build one on a random place // Random till we found a place for it! // TODO: this should not be on a random place..
--- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -993,7 +993,7 @@ OCL_SVAR( OC_UINT8, Player, block_preview ), OCL_VAR( OC_UINT8, 1, &ai_tick ), OCL_SVAR( OC_UINT8, Player, avail_railtypes ), - OCL_SVAR( OC_TILE, Player, location_of_house ), + OCL_SVAR( OC_TILE, Player, location_of_HQ ), OCL_SVAR( OC_UINT8, Player, share_owners[0] ), OCL_SVAR( OC_UINT8, Player, share_owners[1] ), OCL_SVAR( OC_UINT8, Player, share_owners[2] ), @@ -1041,8 +1041,8 @@ _player_colors[num] = p->player_color; p->inaugurated_year -= ORIGINAL_BASE_YEAR; - if (p->location_of_house == 0xFFFF) - p->location_of_house = 0; + if (p->location_of_HQ == 0xFFFF) + p->location_of_HQ = 0; /* State 20 for AI players is sell vehicle. Since the AI struct is not * really figured out as of now, _players_ai[p->index].cur_veh; needed for 'sell vehicle'
--- a/src/player_base.h +++ b/src/player_base.h @@ -56,7 +56,7 @@ uint32 cargo_types; ///< which cargo types were transported the last year - TileIndex location_of_house; + TileIndex location_of_HQ; TileIndex last_build_coordinate; PlayerByte share_owners[4];
--- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -1185,10 +1185,10 @@ this->SetWidgetHiddenState(PCW_WIDGET_COLOR_SCHEME, !local); this->SetWidgetHiddenState(PCW_WIDGET_PRESIDENT_NAME, !local); this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_NAME, !local); - this->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_house == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ; - if (local && p->location_of_house != 0) this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built. - this->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_house == 0); - this->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ, !local || p->location_of_house == 0); + this->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_HQ == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ; + if (local && p->location_of_HQ != 0) this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built. + this->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_HQ == 0); + this->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ, !local || p->location_of_HQ == 0); this->SetWidgetHiddenState(PCW_WIDGET_BUY_SHARE, local); this->SetWidgetHiddenState(PCW_WIDGET_SELL_SHARE, local); this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking); @@ -1267,7 +1267,7 @@ break; case PCW_WIDGET_BUILD_VIEW_HQ: { - TileIndex tile = GetPlayer((PlayerID)this->window_number)->location_of_house; + TileIndex tile = GetPlayer((PlayerID)this->window_number)->location_of_HQ; if (tile == 0) { if ((byte)this->window_number != _local_player) return; SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this);
--- a/src/players.cpp +++ b/src/players.cpp @@ -1125,8 +1125,8 @@ SLE_CONDVAR(Player, cargo_types, SLE_FILE_U16 | SLE_VAR_U32, 0, 93), SLE_CONDVAR(Player, cargo_types, SLE_UINT32, 94, SL_MAX_VERSION), - SLE_CONDVAR(Player, location_of_house, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Player, location_of_house, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(Player, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(Player, location_of_HQ, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(Player, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
--- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -45,13 +45,13 @@ Player *p = GetPlayer(pid); if (flags & DC_EXEC) { - TileIndex t = p->location_of_house; + TileIndex t = p->location_of_HQ; DoClearSquare(t + TileDiffXY(0, 0)); DoClearSquare(t + TileDiffXY(0, 1)); DoClearSquare(t + TileDiffXY(1, 0)); DoClearSquare(t + TileDiffXY(1, 1)); - p->location_of_house = 0; // reset HQ position + p->location_of_HQ = 0; // reset HQ position InvalidateWindow(WC_COMPANY, pid); } @@ -62,7 +62,7 @@ void UpdateCompanyHQ(Player *p, uint score) { byte val; - TileIndex tile = p->location_of_house; + TileIndex tile = p->location_of_HQ; if (tile == 0) return; @@ -96,14 +96,14 @@ cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL); if (CmdFailed(cost)) return cost; - if (p->location_of_house != 0) { // Moving HQ + if (p->location_of_HQ != 0) { // Moving HQ cost.AddCost(DestroyCompanyHQ(_current_player, flags)); } if (flags & DC_EXEC) { int score = UpdateCompanyRatingAndValue(p, false); - p->location_of_house = tile; + p->location_of_HQ = tile; MakeCompanyHQ(tile, _current_player);