changeset 10010:66a308822ca6 draft

(svn r14169) -Codechange: rename location_of_house for location_of_HQ, which is more exact and less subject to interpretation
author belugas <belugas@openttd.org>
date Mon, 25 Aug 2008 16:10:34 +0000
parents efa28ce0a82e
children a348159c1eca
files src/ai/default/default.cpp src/ai/trolly/trolly.cpp src/oldloader.cpp src/player_base.h src/player_gui.cpp src/players.cpp src/unmovable_cmd.cpp
diffstat 7 files changed, 18 insertions(+), 18 deletions(-) [+]
line wrap: on
line diff
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -3956,7 +3956,7 @@
 {
 	TileIndex tile;
 
-	if (p->location_of_house == 0 &&
+	if (p->location_of_HQ == 0 &&
 			p->last_build_coordinate != 0) {
 		tile = AdjustTileCoordRandomly(p->last_build_coordinate, 8);
 		DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ);
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -107,7 +107,7 @@
 	int c;
 	assert(_players_ainew[p->index].state == AI_STATE_WAKE_UP);
 	// First, check if we have a HQ
-	if (p->location_of_house == 0) {
+	if (p->location_of_HQ == 0) {
 		// We have no HQ yet, build one on a random place
 		// Random till we found a place for it!
 		// TODO: this should not be on a random place..
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -993,7 +993,7 @@
 	OCL_SVAR(  OC_UINT8, Player, block_preview ),
 	 OCL_VAR(  OC_UINT8,   1, &ai_tick ),
 	OCL_SVAR(  OC_UINT8, Player, avail_railtypes ),
-	OCL_SVAR(   OC_TILE, Player, location_of_house ),
+	OCL_SVAR(   OC_TILE, Player, location_of_HQ ),
 	OCL_SVAR(  OC_UINT8, Player, share_owners[0] ),
 	OCL_SVAR(  OC_UINT8, Player, share_owners[1] ),
 	OCL_SVAR(  OC_UINT8, Player, share_owners[2] ),
@@ -1041,8 +1041,8 @@
 
 	_player_colors[num] = p->player_color;
 	p->inaugurated_year -= ORIGINAL_BASE_YEAR;
-	if (p->location_of_house == 0xFFFF)
-		p->location_of_house = 0;
+	if (p->location_of_HQ == 0xFFFF)
+		p->location_of_HQ = 0;
 
 	/* State 20 for AI players is sell vehicle. Since the AI struct is not
 	 * really figured out as of now, _players_ai[p->index].cur_veh; needed for 'sell vehicle'
--- a/src/player_base.h
+++ b/src/player_base.h
@@ -56,7 +56,7 @@
 
 	uint32 cargo_types; ///< which cargo types were transported the last year
 
-	TileIndex location_of_house;
+	TileIndex location_of_HQ;
 	TileIndex last_build_coordinate;
 
 	PlayerByte share_owners[4];
--- a/src/player_gui.cpp
+++ b/src/player_gui.cpp
@@ -1185,10 +1185,10 @@
 		this->SetWidgetHiddenState(PCW_WIDGET_COLOR_SCHEME,   !local);
 		this->SetWidgetHiddenState(PCW_WIDGET_PRESIDENT_NAME, !local);
 		this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_NAME,   !local);
-		this->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_house == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ;
-		if (local && p->location_of_house != 0) this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built.
-		this->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_house == 0);
-		this->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ,      !local || p->location_of_house == 0);
+		this->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_HQ == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ;
+		if (local && p->location_of_HQ != 0) this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built.
+		this->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_HQ == 0);
+		this->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ,      !local || p->location_of_HQ == 0);
 		this->SetWidgetHiddenState(PCW_WIDGET_BUY_SHARE,        local);
 		this->SetWidgetHiddenState(PCW_WIDGET_SELL_SHARE,       local);
 		this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking);
@@ -1267,7 +1267,7 @@
 				break;
 
 			case PCW_WIDGET_BUILD_VIEW_HQ: {
-				TileIndex tile = GetPlayer((PlayerID)this->window_number)->location_of_house;
+				TileIndex tile = GetPlayer((PlayerID)this->window_number)->location_of_HQ;
 				if (tile == 0) {
 					if ((byte)this->window_number != _local_player) return;
 					SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this);
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -1125,8 +1125,8 @@
 
 	SLE_CONDVAR(Player, cargo_types,           SLE_FILE_U16 | SLE_VAR_U32,  0, 93),
 	SLE_CONDVAR(Player, cargo_types,           SLE_UINT32,                 94, SL_MAX_VERSION),
-	SLE_CONDVAR(Player, location_of_house,     SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
-	SLE_CONDVAR(Player, location_of_house,     SLE_UINT32,                  6, SL_MAX_VERSION),
+	SLE_CONDVAR(Player, location_of_HQ,        SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
+	SLE_CONDVAR(Player, location_of_HQ,        SLE_UINT32,                  6, SL_MAX_VERSION),
 	SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
 	SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32,                  6, SL_MAX_VERSION),
 	SLE_CONDVAR(Player, inaugurated_year,      SLE_FILE_U8  | SLE_VAR_I32,  0, 30),
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -45,13 +45,13 @@
 	Player *p = GetPlayer(pid);
 
 	if (flags & DC_EXEC) {
-		TileIndex t = p->location_of_house;
+		TileIndex t = p->location_of_HQ;
 
 		DoClearSquare(t + TileDiffXY(0, 0));
 		DoClearSquare(t + TileDiffXY(0, 1));
 		DoClearSquare(t + TileDiffXY(1, 0));
 		DoClearSquare(t + TileDiffXY(1, 1));
-		p->location_of_house = 0; // reset HQ position
+		p->location_of_HQ = 0; // reset HQ position
 		InvalidateWindow(WC_COMPANY, pid);
 	}
 
@@ -62,7 +62,7 @@
 void UpdateCompanyHQ(Player *p, uint score)
 {
 	byte val;
-	TileIndex tile = p->location_of_house;
+	TileIndex tile = p->location_of_HQ;
 
 	if (tile == 0) return;
 
@@ -96,14 +96,14 @@
 	cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
 	if (CmdFailed(cost)) return cost;
 
-	if (p->location_of_house != 0) { // Moving HQ
+	if (p->location_of_HQ != 0) { // Moving HQ
 		cost.AddCost(DestroyCompanyHQ(_current_player, flags));
 	}
 
 	if (flags & DC_EXEC) {
 		int score = UpdateCompanyRatingAndValue(p, false);
 
-		p->location_of_house = tile;
+		p->location_of_HQ = tile;
 
 		MakeCompanyHQ(tile, _current_player);