Mercurial > hg > openttd
changeset 11034:6a4aaefa7209 draft
(svn r15374) -Codechange: remove a magic constant.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Fri, 06 Feb 2009 15:39:34 +0000 |
parents | ae74645a557d |
children | 1cbb47ebf5b2 |
files | src/road_cmd.cpp src/roadveh.h src/roadveh_cmd.cpp |
diffstat | 3 files changed, 22 insertions(+), 19 deletions(-) [+] |
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--- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -27,6 +27,7 @@ #include "functions.h" #include "effectvehicle_func.h" #include "elrail_func.h" +#include "roadveh.h" #include "table/sprites.h" #include "table/strings.h" @@ -1537,7 +1538,7 @@ case ROAD_TILE_DEPOT: if (v->type == VEH_ROAD && - v->u.road.frame == 11 && + v->u.road.frame == RVC_DEPOT_STOP_FRAME && _roadveh_enter_depot_dir[GetRoadDepotDirection(tile)] == v->u.road.state) { v->u.road.state = RVSB_IN_DEPOT; v->vehstatus |= VS_HIDDEN;
--- a/src/roadveh.h +++ b/src/roadveh.h @@ -10,6 +10,26 @@ #include "engine_base.h" #include "economy_func.h" +/** State information about the Road Vehicle controller */ +enum { + RDE_NEXT_TILE = 0x80, ///< We should enter the next tile + RDE_TURNED = 0x40, ///< We just finished turning + + /* Start frames for when a vehicle enters a tile/changes its state. + * The start frame is different for vehicles that turned around or + * are leaving the depot as the do not start at the edge of the tile. + * For trams there are a few different start frames as there are two + * places where trams can turn. */ + RVC_DEFAULT_START_FRAME = 0, + RVC_TURN_AROUND_START_FRAME = 1, + RVC_DEPOT_START_FRAME = 6, + RVC_START_FRAME_AFTER_LONG_TRAM = 21, + RVC_TURN_AROUND_START_FRAME_SHORT_TRAM = 16, + /* Stop frame for a vehicle in a drive-through stop */ + RVC_DRIVE_THROUGH_STOP_FRAME = 7, + RVC_DEPOT_STOP_FRAME = 11, +}; + enum RoadVehicleSubType { RVST_FRONT, RVST_ARTIC_PART,
--- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -1202,24 +1202,6 @@ return dist; } -enum { - RDE_NEXT_TILE = 0x80, - RDE_TURNED = 0x40, - - /* Start frames for when a vehicle enters a tile/changes its state. - * The start frame is different for vehicles that turned around or - * are leaving the depot as the do not start at the edge of the tile. - * For trams there are a few different start frames as there are two - * places where trams can turn. */ - RVC_DEFAULT_START_FRAME = 0, - RVC_TURN_AROUND_START_FRAME = 1, - RVC_DEPOT_START_FRAME = 6, - RVC_START_FRAME_AFTER_LONG_TRAM = 21, - RVC_TURN_AROUND_START_FRAME_SHORT_TRAM = 16, - /* Stop frame for a vehicle in a drive-through stop */ - RVC_DRIVE_THROUGH_STOP_FRAME = 7 -}; - struct RoadDriveEntry { byte x, y; };