changeset 19293:6d6c93c884af draft

(svn r24182) -Fix [FS#5169-ish]: The population of a town was computed incorrectly for overridden houses when loading a game.
author frosch <frosch@openttd.org>
date Thu, 26 Apr 2012 21:03:34 +0000
parents 2b0b3e730daf
children 880b56912255
files src/saveload/town_sl.cpp
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/saveload/town_sl.cpp
+++ b/src/saveload/town_sl.cpp
@@ -35,7 +35,7 @@
 	for (TileIndex t = 0; t < MapSize(); t++) {
 		if (!IsTileType(t, MP_HOUSE)) continue;
 
-		HouseID house_id = GetCleanHouseType(t);
+		HouseID house_id = GetHouseType(t);
 		town = Town::GetByTile(t);
 		IncreaseBuildingCount(town, house_id);
 		if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;