Mercurial > hg > openttd
changeset 19293:6d6c93c884af draft
(svn r24182) -Fix [FS#5169-ish]: The population of a town was computed incorrectly for overridden houses when loading a game.
author | frosch <frosch@openttd.org> |
---|---|
date | Thu, 26 Apr 2012 21:03:34 +0000 |
parents | 2b0b3e730daf |
children | 880b56912255 |
files | src/saveload/town_sl.cpp |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -35,7 +35,7 @@ for (TileIndex t = 0; t < MapSize(); t++) { if (!IsTileType(t, MP_HOUSE)) continue; - HouseID house_id = GetCleanHouseType(t); + HouseID house_id = GetHouseType(t); town = Town::GetByTile(t); IncreaseBuildingCount(town, house_id); if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;