Mercurial > hg > openttd
changeset 7794:719f4c7173ae draft
(svn r11344) -Codechange: Removes some magic numbers referring the highlighting mode in road_gui.cpp
Some typos fixed too.(FS#1371-skidd13)
author | belugas <belugas@openttd.org> |
---|---|
date | Fri, 26 Oct 2007 16:38:32 +0000 |
parents | bbaf8771ace2 |
children | f49ffccacf58 |
files | src/road_gui.cpp |
diffstat | 1 files changed, 13 insertions(+), 13 deletions(-) [+] |
line wrap: on
line diff
--- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -36,12 +36,12 @@ */ enum RoadFlags { RF_NONE = 0x00, - RF_START_HALFROAD_Y = 0x01, // The start tile in Y-dir should have only a half hoad - RF_END_HALFROAD_Y = 0x02, // The end tile in Y-dir should have only a half hoad + RF_START_HALFROAD_Y = 0x01, // The start tile in Y-dir should have only a half road + RF_END_HALFROAD_Y = 0x02, // The end tile in Y-dir should have only a half road RF_DIR_Y = 0x04, // The direction is Y-dir RF_DIR_X = RF_NONE, // Dummy; Dir X is set when RF_DIR_Y is not set - RF_START_HALFROAD_X = 0x08, // The start tile in X-dir should have only a half hoad - RF_END_HALFROAD_X = 0x10, // The end tile in X-dir should have only a half hoad + RF_START_HALFROAD_X = 0x08, // The start tile in X-dir should have only a half road + RF_END_HALFROAD_X = 0x10, // The end tile in X-dir should have only a half road }; DECLARE_ENUM_AS_BIT_SET(RoadFlags); @@ -259,7 +259,7 @@ */ static void BuildRoadClick_NE(Window *w) { - HandlePlacePushButton(w, RTW_ROAD_X, _road_type_infos[_cur_roadtype].cursor_nesw, 1, PlaceRoad_NE); + HandlePlacePushButton(w, RTW_ROAD_X, _road_type_infos[_cur_roadtype].cursor_nesw, VHM_RECT, PlaceRoad_NE); } /** @@ -270,7 +270,7 @@ */ static void BuildRoadClick_NW(Window *w) { - HandlePlacePushButton(w, RTW_ROAD_Y, _road_type_infos[_cur_roadtype].cursor_nwse, 1, PlaceRoad_NW); + HandlePlacePushButton(w, RTW_ROAD_Y, _road_type_infos[_cur_roadtype].cursor_nwse, VHM_RECT, PlaceRoad_NW); } /** @@ -281,40 +281,40 @@ */ static void BuildRoadClick_AutoRoad(Window *w) { - HandlePlacePushButton(w, RTW_AUTOROAD, _road_type_infos[_cur_roadtype].cursor_autoroad, 1, PlaceRoad_AutoRoad); + HandlePlacePushButton(w, RTW_AUTOROAD, _road_type_infos[_cur_roadtype].cursor_autoroad, VHM_RECT, PlaceRoad_AutoRoad); } static void BuildRoadClick_Demolish(Window *w) { - HandlePlacePushButton(w, RTW_DEMOLISH, ANIMCURSOR_DEMOLISH, 1, PlaceRoad_DemolishArea); + HandlePlacePushButton(w, RTW_DEMOLISH, ANIMCURSOR_DEMOLISH, VHM_RECT, PlaceRoad_DemolishArea); } static void BuildRoadClick_Depot(Window *w) { if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return; - if (HandlePlacePushButton(w, RTW_DEPOT, SPR_CURSOR_ROAD_DEPOT, 1, PlaceRoad_Depot)) ShowRoadDepotPicker(); + if (HandlePlacePushButton(w, RTW_DEPOT, SPR_CURSOR_ROAD_DEPOT, VHM_RECT, PlaceRoad_Depot)) ShowRoadDepotPicker(); } static void BuildRoadClick_BusStation(Window *w) { if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return; - if (HandlePlacePushButton(w, RTW_BUS_STATION, SPR_CURSOR_BUS_STATION, 1, PlaceRoad_BusStation)) ShowRVStationPicker(RoadStop::BUS); + if (HandlePlacePushButton(w, RTW_BUS_STATION, SPR_CURSOR_BUS_STATION, VHM_RECT, PlaceRoad_BusStation)) ShowRVStationPicker(RoadStop::BUS); } static void BuildRoadClick_TruckStation(Window *w) { if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return; - if (HandlePlacePushButton(w, RTW_TRUCK_STATION, SPR_CURSOR_TRUCK_STATION, 1, PlaceRoad_TruckStation)) ShowRVStationPicker(RoadStop::TRUCK); + if (HandlePlacePushButton(w, RTW_TRUCK_STATION, SPR_CURSOR_TRUCK_STATION, VHM_RECT, PlaceRoad_TruckStation)) ShowRVStationPicker(RoadStop::TRUCK); } static void BuildRoadClick_Bridge(Window *w) { - HandlePlacePushButton(w, RTW_BUILD_BRIDGE, SPR_CURSOR_BRIDGE, 1, PlaceRoad_Bridge); + HandlePlacePushButton(w, RTW_BUILD_BRIDGE, SPR_CURSOR_BRIDGE, VHM_RECT, PlaceRoad_Bridge); } static void BuildRoadClick_Tunnel(Window *w) { - HandlePlacePushButton(w, RTW_BUILD_TUNNEL, SPR_CURSOR_ROAD_TUNNEL, 3, PlaceRoad_Tunnel); + HandlePlacePushButton(w, RTW_BUILD_TUNNEL, SPR_CURSOR_ROAD_TUNNEL, VHM_SPECIAL, PlaceRoad_Tunnel); } static void BuildRoadClick_Remove(Window *w)