changeset 15950:7fc54d8073b8 draft

(svn r20638) -Codechange: split object.h
author rubidium <rubidium@openttd.org>
date Fri, 27 Aug 2010 22:21:23 +0000
parents e283599f568c
children 0571ace14576
files projects/openttd_vs100.vcxproj projects/openttd_vs100.vcxproj.filters projects/openttd_vs80.vcproj projects/openttd_vs90.vcproj source.list src/newgrf_object.cpp src/newgrf_object.h src/object.h src/object_cmd.cpp src/table/object_land.h src/tunnelbridge_cmd.cpp
diffstat 11 files changed, 133 insertions(+), 72 deletions(-) [+]
line wrap: on
line diff
--- a/projects/openttd_vs100.vcxproj
+++ b/projects/openttd_vs100.vcxproj
@@ -485,6 +485,7 @@
     <ClInclude Include="..\src\newgrf_house.h" />
     <ClInclude Include="..\src\newgrf_industries.h" />
     <ClInclude Include="..\src\newgrf_industrytiles.h" />
+    <ClInclude Include="..\src\newgrf_object.h" />
     <ClInclude Include="..\src\newgrf_properties.h" />
     <ClInclude Include="..\src\newgrf_railtype.h" />
     <ClInclude Include="..\src\newgrf_sound.h" />
@@ -983,6 +984,7 @@
     <ClCompile Include="..\src\newgrf_house.cpp" />
     <ClCompile Include="..\src\newgrf_industries.cpp" />
     <ClCompile Include="..\src\newgrf_industrytiles.cpp" />
+    <ClCompile Include="..\src\newgrf_object.cpp" />
     <ClCompile Include="..\src\newgrf_railtype.cpp" />
     <ClCompile Include="..\src\newgrf_sound.cpp" />
     <ClCompile Include="..\src\newgrf_spritegroup.cpp" />
--- a/projects/openttd_vs100.vcxproj.filters
+++ b/projects/openttd_vs100.vcxproj.filters
@@ -675,6 +675,9 @@
     <ClInclude Include="..\src\newgrf_industrytiles.h">
       <Filter>Header Files</Filter>
     </ClInclude>
+    <ClInclude Include="..\src\newgrf_object.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
     <ClInclude Include="..\src\newgrf_properties.h">
       <Filter>Header Files</Filter>
     </ClInclude>
@@ -2169,6 +2172,9 @@
     <ClCompile Include="..\src\newgrf_industrytiles.cpp">
       <Filter>NewGRF</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\newgrf_object.cpp">
+      <Filter>NewGRF</Filter>
+    </ClCompile>
     <ClCompile Include="..\src\newgrf_railtype.cpp">
       <Filter>NewGRF</Filter>
     </ClCompile>
--- a/projects/openttd_vs80.vcproj
+++ b/projects/openttd_vs80.vcproj
@@ -1215,6 +1215,10 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\newgrf_object.h"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\newgrf_properties.h"
 				>
 			</File>
@@ -3275,6 +3279,10 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\newgrf_object.cpp"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\newgrf_railtype.cpp"
 				>
 			</File>
--- a/projects/openttd_vs90.vcproj
+++ b/projects/openttd_vs90.vcproj
@@ -1212,6 +1212,10 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\newgrf_object.h"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\newgrf_properties.h"
 				>
 			</File>
@@ -3272,6 +3276,10 @@
 				>
 			</File>
 			<File
+				RelativePath=".\..\src\newgrf_object.cpp"
+				>
+			</File>
+			<File
 				RelativePath=".\..\src\newgrf_railtype.cpp"
 				>
 			</File>
--- a/source.list
+++ b/source.list
@@ -218,6 +218,7 @@
 newgrf_house.h
 newgrf_industries.h
 newgrf_industrytiles.h
+newgrf_object.h
 newgrf_properties.h
 newgrf_railtype.h
 newgrf_sound.h
@@ -772,6 +773,7 @@
 newgrf_house.cpp
 newgrf_industries.cpp
 newgrf_industrytiles.cpp
+newgrf_object.cpp
 newgrf_railtype.cpp
 newgrf_sound.cpp
 newgrf_spritegroup.cpp
new file mode 100644
--- /dev/null
+++ b/src/newgrf_object.cpp
@@ -0,0 +1,28 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file newgrf_object.cpp Handling of object NewGRFs. */
+
+#include "stdafx.h"
+#include "newgrf_object.h"
+#include "object_map.h"
+
+extern const ObjectSpec _original_objects[];
+
+/* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index)
+{
+	assert(index < OBJECT_MAX);
+	return &_original_objects[index];
+}
+
+/* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile)
+{
+	return ObjectSpec::Get(GetObjectType(tile));
+}
+
new file mode 100644
--- /dev/null
+++ b/src/newgrf_object.h
@@ -0,0 +1,74 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file newgrf_object.h Functions related to NewGRF objects. */
+
+#ifndef NEWGRF_OBJECT_H
+#define NEWGRF_OBJECT_H
+
+#include "economy_func.h"
+#include "strings_type.h"
+#include "object_type.h"
+
+/** Various object behaviours. */
+enum ObjectFlags {
+	OBJECT_FLAG_NONE               =       0, ///< Just nothing.
+	OBJECT_FLAG_ONLY_IN_SCENEDIT   = 1 <<  0, ///< Object can only be constructed in the scenario editor.
+	OBJECT_FLAG_CANNOT_REMOVE      = 1 <<  1, ///< Object can not be removed.
+	OBJECT_FLAG_AUTOREMOVE         = 1 <<  2, ///< Object get automatically removed (like "owned land").
+	OBJECT_FLAG_BUILT_ON_WATER     = 1 <<  3, ///< Object can be built on water (not required).
+	OBJECT_FLAG_CLEAR_INCOME       = 1 <<  4, ///< When object is cleared a positive income is generated instead of a cost.
+	OBJECT_FLAG_HAS_NO_FOUNDATION  = 1 <<  5, ///< Do not display foundations when on a slope.
+	OBJECT_FLAG_ANIMATION          = 1 <<  6, ///< Object has animated tiles.
+	OBJECT_FLAG_ONLY_IN_GAME       = 1 <<  7, ///< Object can only be built in game.
+	OBJECT_FLAG_2CC_COLOUR         = 1 <<  8, ///< Object wants 2CC colour mapping.
+	OBJECT_FLAG_NOT_ON_LAND        = 1 <<  9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
+	OBJECT_FLAG_DRAW_WATER         = 1 << 10, ///< Object wants to be drawn on water.
+	OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
+	OBJECT_FLAG_REQUIRE_FLAT       = 1 << 12, ///< Object can only be build of flat land, i.e. not on foundations!
+};
+DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
+
+
+/** An object that isn't use for transport, industries or houses. */
+struct ObjectSpec {
+	StringID name;               ///< The name for this object.
+	uint8 size;                  ///< The size of this objects; low nibble for X, high nibble for Y.
+	uint8 build_cost_multiplier; ///< Build cost multiplier per tile.
+	uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile.
+	ObjectFlags flags;           ///< Flags/settings related to the object.
+
+	/**
+	 * Get the cost for building a structure of this type.
+	 * @return The cost for building.
+	 */
+	Money GetBuildCost() const { return (_price[PR_BUILD_OBJECT] * this->build_cost_multiplier); }
+
+	/**
+	 * Get the cost for clearing a structure of this type.
+	 * @return The cost for clearing.
+	 */
+	Money GetClearCost() const { return (_price[PR_CLEAR_OBJECT] * this->clear_cost_multiplier); }
+
+	/**
+	 * Get the specification associated with a specific ObjectType.
+	 * @param index The object type to fetch.
+	 * @return The specification.
+	 */
+	static const ObjectSpec *Get(ObjectType index);
+
+	/**
+	 * Get the specification associated with a tile.
+	 * @param tile The tile to fetch the data for.
+	 * @return The specification.
+	 */
+	static const ObjectSpec *GetByTile(TileIndex tile);
+};
+
+#endif /* NEWGRF_OBJECT_H */
--- a/src/object.h
+++ b/src/object.h
@@ -12,8 +12,8 @@
 #ifndef OBJECT_H
 #define OBJECT_H
 
-#include "economy_func.h"
-#include "strings_type.h"
+#include "tile_type.h"
+#include "company_type.h"
 #include "object_type.h"
 
 /**
@@ -34,61 +34,4 @@
  */
 void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL);
 
-
-/** Various object behaviours. */
-enum ObjectFlags {
-	OBJECT_FLAG_NONE               =       0, ///< Just nothing.
-	OBJECT_FLAG_ONLY_IN_SCENEDIT   = 1 <<  0, ///< Object can only be constructed in the scenario editor.
-	OBJECT_FLAG_CANNOT_REMOVE      = 1 <<  1, ///< Object can not be removed.
-	OBJECT_FLAG_AUTOREMOVE         = 1 <<  2, ///< Object get automatically removed (like "owned land").
-	OBJECT_FLAG_BUILT_ON_WATER     = 1 <<  3, ///< Object can be built on water (not required).
-	OBJECT_FLAG_CLEAR_INCOME       = 1 <<  4, ///< When object is cleared a positive income is generated instead of a cost.
-	OBJECT_FLAG_HAS_NO_FOUNDATION  = 1 <<  5, ///< Do not display foundations when on a slope.
-	OBJECT_FLAG_ANIMATION          = 1 <<  6, ///< Object has animated tiles.
-	OBJECT_FLAG_ONLY_IN_GAME       = 1 <<  7, ///< Object can only be built in game.
-	OBJECT_FLAG_2CC_COLOUR         = 1 <<  8, ///< Object wants 2CC colour mapping.
-	OBJECT_FLAG_NOT_ON_LAND        = 1 <<  9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
-	OBJECT_FLAG_DRAW_WATER         = 1 << 10, ///< Object wants to be drawn on water.
-	OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
-	OBJECT_FLAG_REQUIRE_FLAT       = 1 << 12, ///< Object can only be build of flat land, i.e. not on foundations!
-};
-DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
-
-
-/** An object that isn't use for transport, industries or houses. */
-struct ObjectSpec {
-	StringID name;               ///< The name for this object.
-	uint8 size;                  ///< The size of this objects; low nibble for X, high nibble for Y.
-	uint8 build_cost_multiplier; ///< Build cost multiplier per tile.
-	uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile.
-	ObjectFlags flags;           ///< Flags/settings related to the object.
-
-	/**
-	 * Get the cost for building a structure of this type.
-	 * @return The cost for building.
-	 */
-	Money GetBuildCost() const { return (_price[PR_BUILD_OBJECT] * this->build_cost_multiplier); }
-
-	/**
-	 * Get the cost for clearing a structure of this type.
-	 * @return The cost for clearing.
-	 */
-	Money GetClearCost() const { return (_price[PR_CLEAR_OBJECT] * this->clear_cost_multiplier); }
-
-	/**
-	 * Get the specification associated with a specific ObjectType.
-	 * @param index The object type to fetch.
-	 * @return The specification.
-	 */
-	static const ObjectSpec *Get(ObjectType index);
-
-	/**
-	 * Get the specification associated with a tile.
-	 * @param tile The tile to fetch the data for.
-	 * @return The specification.
-	 */
-	static const ObjectSpec *GetByTile(TileIndex tile);
-};
-
-
 #endif /* OBJECT_H */
--- a/src/object_cmd.cpp
+++ b/src/object_cmd.cpp
@@ -30,6 +30,7 @@
 #include "core/pool_func.hpp"
 #include "object_map.h"
 #include "object_base.h"
+#include "newgrf_object.h"
 #include "date_func.h"
 
 #include "table/strings.h"
@@ -49,17 +50,6 @@
 	_object_pool.CleanPool();
 }
 
-/* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index)
-{
-	assert(index < OBJECT_MAX);
-	return &_original_objects[index];
-}
-
-/* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile)
-{
-	return ObjectSpec::Get(GetObjectType(tile));
-}
-
 void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town)
 {
 	const ObjectSpec *spec = ObjectSpec::Get(type);
--- a/src/table/object_land.h
+++ b/src/table/object_land.h
@@ -124,7 +124,7 @@
 #undef TILE_SPRITE_LINE
 
 /** Specification of the original object structures. */
-static const ObjectSpec _original_objects[] = {
+extern const ObjectSpec _original_objects[] = {
 	{ STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER,          0x11,   0,   0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
 	{ STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE,           0x11,   0,   0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
 	{ STR_TOWN_BUILDING_NAME_STATUE_1,                 0x11,   0,   0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT }, // Yes, we disallow building this everywhere. Happens in "special" case!
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -14,7 +14,7 @@
  */
 
 #include "stdafx.h"
-#include "object.h"
+#include "newgrf_object.h"
 #include "viewport_func.h"
 #include "cmd_helper.h"
 #include "command_func.h"