changeset 2969:8162bf9c6cea draft

(svn r3534) - Codechange: remove unused savedump patch-settings.
author Darkvater <Darkvater@openttd.org>
date Sat, 04 Feb 2006 15:28:30 +0000
parents 5865f2455a45
children 2ec89c5d2c9e
files openttd.c settings.c variables.h
diffstat 3 files changed, 0 insertions(+), 27 deletions(-) [+]
line wrap: on
line diff
--- a/openttd.c
+++ b/openttd.c
@@ -821,18 +821,6 @@
 	// dont execute the state loop during pause
 	if (_pause) return;
 
-	// _frame_counter is increased somewhere else when in network-mode
-	//  Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
-	//    Should that not be deleted? If so, the next 2 lines can also be deleted
-	if (!_networking) _frame_counter++;
-
-	if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
-		char buf[100];
-		sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
-		SaveOrLoad(buf, SL_SAVE);
-		if ((uint)_frame_counter >= _savedump_last) exit(1);
-	}
-
 	if (_game_mode == GM_EDITOR) {
 		RunTileLoop();
 		CallVehicleTicks();
--- a/settings.c
+++ b/settings.c
@@ -798,14 +798,6 @@
 };
 #endif /* ENABLE_NETWORK */
 
-static const SettingDesc debug_settings[] = {
-	{"savedump_path",		SDT_STRINGBUF | (lengthof(_savedump_path)<<16) | SDT_NOSAVE, NULL, _savedump_path, NULL},
-	{"savedump_first",	SDT_UINT | SDT_NOSAVE,	0,				&_savedump_first, NULL},
-	{"savedump_freq",		SDT_UINT | SDT_NOSAVE,	(void*)1, &_savedump_freq,	NULL},
-	{"savedump_last",		SDT_UINT | SDT_NOSAVE,	0,				&_savedump_last,	NULL},
-	{NULL,							0,											NULL,			NULL,							NULL}
-};
-
 /* The settings showed when opened in the intro-menu. These values also are saved to
  * openttd.cfg, thus _opt_newgame is used here (not _opt which is used ingame with loaded games!) */
 static const SettingDesc gameopt_settings[] = {
@@ -1031,8 +1023,6 @@
 	proc(ini, patch_settings,		"patches");
 	proc(ini, patch_player_settings,		"patches");
 	proc(ini, currency_settings,"currency");
-
-	proc(ini, debug_settings,		"debug");
 }
 
 // loads all items from a *grpname section into the **list
--- a/variables.h
+++ b/variables.h
@@ -318,11 +318,6 @@
 
 VARDEF char _ini_videodriver[16], _ini_musicdriver[16], _ini_sounddriver[16];
 
-// debug features
-VARDEF char _savedump_path[64];
-VARDEF uint _savedump_first, _savedump_freq, _savedump_last;
-// end of debug features
-
 // Used for dynamic language support
 typedef struct {
 	int num; // number of languages