changeset 2776:826fe21572de draft

(svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read).
author Darkvater <Darkvater@openttd.org>
date Tue, 20 Dec 2005 21:24:50 +0000
parents 8cb018056ea2
children 054bcb457f67
files lang/english.txt settings_gui.c
diffstat 2 files changed, 6 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -1174,9 +1174,9 @@
 STR_CONFIG_PATCHES_SERVINT_ISPERCENT                            :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1}
 STR_CONFIG_GAME_PRODUCTION                                      :{WHITE}Change production
 
-TEMP_AI_IN_PROGRESS                                             :{WHITE}Welcome to this new AI, a work in progress. You should expect problems. When you happen take a screenshot and post it in the forum. Enjoy!
+TEMP_AI_IN_PROGRESS                                             :{WHITE}Welcome to the new AI under development. If you encounter problems, take a screenshot and post it in the forum.
 TEMP_AI_ACTIVATED                                               :{WHITE}Warning: this new AI is still alpha! Currently, only trucks and busses work!
-TEMP_AI_MULTIPLAYER                                             :{WHITE}Warning: this function is still experimental. Please report any problems with it to truelight@openttd.org.
+TEMP_AI_MULTIPLAYER                                             :{WHITE}Warning: implementation is still experimental (using new AI). Please report any problems to truelight@openttd.org.
 
 ############ network gui strings
 
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -567,7 +567,10 @@
 
 static int32 Ai_In_Multiplayer_Warning(int32 p1)
 {
-	if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
+	if (p1 == 1) {
+		ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
+		_patches.ainew_active = true;
+	}
 	return 0;
 }