Mercurial > hg > openttd
changeset 2776:826fe21572de draft
(svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read).
author | Darkvater <Darkvater@openttd.org> |
---|---|
date | Tue, 20 Dec 2005 21:24:50 +0000 |
parents | 8cb018056ea2 |
children | 054bcb457f67 |
files | lang/english.txt settings_gui.c |
diffstat | 2 files changed, 6 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/lang/english.txt +++ b/lang/english.txt @@ -1174,9 +1174,9 @@ STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1} STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production -TEMP_AI_IN_PROGRESS :{WHITE}Welcome to this new AI, a work in progress. You should expect problems. When you happen take a screenshot and post it in the forum. Enjoy! +TEMP_AI_IN_PROGRESS :{WHITE}Welcome to the new AI under development. If you encounter problems, take a screenshot and post it in the forum. TEMP_AI_ACTIVATED :{WHITE}Warning: this new AI is still alpha! Currently, only trucks and busses work! -TEMP_AI_MULTIPLAYER :{WHITE}Warning: this function is still experimental. Please report any problems with it to truelight@openttd.org. +TEMP_AI_MULTIPLAYER :{WHITE}Warning: implementation is still experimental (using new AI). Please report any problems to truelight@openttd.org. ############ network gui strings
--- a/settings_gui.c +++ b/settings_gui.c @@ -567,7 +567,10 @@ static int32 Ai_In_Multiplayer_Warning(int32 p1) { - if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0); + if (p1 == 1) { + ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0); + _patches.ainew_active = true; + } return 0; }