Mercurial > hg > openttd
changeset 8480:82d7ec66e49f draft
(svn r12055) -Fix: another way to fix AI trying to build road through depots
author | smatz <smatz@openttd.org> |
---|---|
date | Mon, 04 Feb 2008 14:08:02 +0000 |
parents | 689d2708728a |
children | ea213e172131 |
files | src/pathfind.cpp |
diffstat | 1 files changed, 2 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/src/pathfind.cpp +++ b/src/pathfind.cpp @@ -287,7 +287,8 @@ tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i + 8) : i); RememberData rd = tpf->rd; - if (TPFSetTileBit(tpf, tile, tpf->the_dir) && + /* make sure we are not leaving from invalid side */ + if (TPFSetTileBit(tpf, tile, tpf->the_dir) && CanAccessTileInDir(tile, TrackdirToExitdir(tpf->the_dir), tpf->tracktype) && !tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) { TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]); }