changeset 11347:8656dc2695e9 draft

(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.
author rubidium <rubidium@openttd.org>
date Fri, 13 Mar 2009 00:48:03 +0000
parents 1b8ff09217a8
children abce84d4f0da
files src/genworld_gui.cpp src/town.h src/town_cmd.cpp
diffstat 3 files changed, 4 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -572,7 +572,7 @@
 			case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
 
 			case GLAND_TOWN_PULLDOWN:
-				if (index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
+				if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
 					this->widget_id = widget;
 					SetDParam(0, _settings_newgame.game_creation.custom_town_number);
 					ShowQueryString(STR_CONFIG_SETTING_INT32, STR_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);
--- a/src/town.h
+++ b/src/town.h
@@ -95,8 +95,8 @@
 	uint8 class_count[HOUSE_CLASS_MAX];
 };
 
-static const int CUSTOM_TOWN_NUMBER_DIFFICULTY  = 4; ///< value for custom town number in difficulty settings
-static const int CUSTOM_TOWN_MAX_NUMBER = 5000;  ///< this is the maximum number of towns a user can specify in customisation
+static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY  = 4; ///< value for custom town number in difficulty settings
+static const uint CUSTOM_TOWN_MAX_NUMBER = 5000;  ///< this is the maximum number of towns a user can specify in customisation
 
 DECLARE_OLD_POOL(Town, Town, 3, 8000)
 
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1634,7 +1634,7 @@
 {
 	uint num = 0;
 	uint difficulty = _settings_game.difficulty.number_towns;
-	uint n = difficulty == CUSTOM_TOWN_NUMBER_DIFFICULTY ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7));
+	uint n = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7));
 	uint num_cities = _settings_game.economy.larger_towns == 0 ? 0 : n / _settings_game.economy.larger_towns;
 
 	SetGeneratingWorldProgress(GWP_TOWN, n);