Mercurial > hg > openttd
changeset 891:89096b98b68d draft
(svn r1377) -Fix: only a server can rename a town in a MP game
author | darkvater <darkvater@openttd.org> |
---|---|
date | Tue, 04 Jan 2005 19:49:44 +0000 |
parents | 0d0e9e609c71 |
children | 21575877efc2 |
files | town_gui.c |
diffstat | 1 files changed, 4 insertions(+), 0 deletions(-) [+] |
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--- a/town_gui.c +++ b/town_gui.c @@ -8,6 +8,7 @@ #include "gui.h" #include "command.h" #include "player.h" +#include "network.h" static const Widget _town_authority_widgets[] = { { WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, @@ -227,6 +228,9 @@ switch(e->event) { case WE_PAINT: + // disable renaming town in network games if you are not the server + if (_networking && !_network_server) SETBIT(w->disabled_state, 8); + SetDParam(0, t->index); DrawWindowWidgets(w);