Mercurial > hg > openttd
changeset 20638:8b12b6fc3145 draft
(svn r25589) -Fix [FS#5646]: Ensure that sent and received length of json strings are the same (based on patch by Xaroth)
author | planetmaker <planetmaker@openttd.org> |
---|---|
date | Fri, 12 Jul 2013 17:11:16 +0000 |
parents | 0612e3d379fa |
children | 24cf8677834c |
files | src/network/core/config.h src/network/network_admin.cpp |
diffstat | 2 files changed, 5 insertions(+), 5 deletions(-) [+] |
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--- a/src/network/core/config.h +++ b/src/network/core/config.h @@ -48,7 +48,7 @@ static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0' static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0' static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0' -static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = 1450; ///< The maximum length of a gamescript json string, in bytes including '\0' +static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = SEND_MTU - 3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than SEND_MTU including header (3 bytes) static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0' static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF
--- a/src/network/network_admin.cpp +++ b/src/network/network_admin.cpp @@ -579,10 +579,10 @@ */ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const char *json) { - /* At the moment we cannot transmit anything larger than MTU. So the string - * has to be no longer than the length of the json + '\0' + 3 bytes of the - * packet header. */ - if (strlen(json) + 1 + 3 >= SEND_MTU) return NETWORK_RECV_STATUS_OKAY; + /* At the moment we cannot transmit anything larger than MTU. So we limit + * the maximum amount of json data that can be sent. Account also for + * the trailing \0 of the string */ + if (strlen(json) + 1 >= NETWORK_GAMESCRIPT_JSON_LENGTH) return NETWORK_RECV_STATUS_OKAY; Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT);