changeset 2808:973af7966549 draft

(svn r3356) - Remove unused parameter of AfterLoadGame(). - Initialize _sl_version after loading an old savegame.
author peter1138 <peter1138@openttd.org>
date Thu, 29 Dec 2005 22:28:19 +0000
parents 7a4a4a408e9a
children bcd5e7a2bc83
files openttd.c saveload.c
diffstat 2 files changed, 5 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/openttd.c
+++ b/openttd.c
@@ -1096,7 +1096,7 @@
 extern void UpdateOldAircraft( void );
 extern void UpdateOilRig( void );
 
-bool AfterLoadGame(uint version)
+bool AfterLoadGame(void)
 {
 	Window *w;
 	ViewPort *vp;
--- a/saveload.c
+++ b/saveload.c
@@ -1233,7 +1233,7 @@
 
 // actual loader/saver function
 void InitializeGame(uint size_x, uint size_y);
-extern bool AfterLoadGame(uint version);
+extern bool AfterLoadGame(void);
 extern void BeforeSaveGame(void);
 extern bool LoadOldSaveGame(const char *file);
 
@@ -1365,7 +1365,8 @@
 	if (mode == SL_OLD_LOAD) {
 		InitializeGame(256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
 		if (!LoadOldSaveGame(filename)) return SL_REINIT;
-		AfterLoadGame(0);
+		_sl_version = 0;
+		AfterLoadGame();
 		return SL_OK;
 	}
 
@@ -1494,7 +1495,7 @@
 
 		/* After loading fix up savegame for any internal changes that
 		* might've occured since then. If it fails, load back the old game */
-		if (!AfterLoadGame(version)) return SL_REINIT;
+		if (!AfterLoadGame()) return SL_REINIT;
 	}
 
 	return SL_OK;