Mercurial > hg > openttd
changeset 15936:a14b2cc58625 draft
(svn r20624) -Codechange: some constifying for NewGRF house
author | rubidium <rubidium@openttd.org> |
---|---|
date | Thu, 26 Aug 2010 16:48:32 +0000 |
parents | a4fa352275f4 |
children | 87ebc893bb08 |
files | src/newgrf_house.cpp src/newgrf_house.h src/newgrf_spritegroup.h |
diffstat | 3 files changed, 4 insertions(+), 4 deletions(-) [+] |
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--- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -369,7 +369,7 @@ * * Returns a resolver object to be used with feature 07 spritegroups. */ -static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex tile, Town *town) +static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex tile, const Town *town) { res->GetRandomBits = HouseGetRandomBits; res->GetTriggers = HouseGetTriggers; @@ -394,7 +394,7 @@ res->grffile = (hs != NULL ? hs->grf_prop.grffile : NULL); } -uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits) +uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, const Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits) { ResolverObject object; const SpriteGroup *group;
--- a/src/newgrf_house.h +++ b/src/newgrf_house.h @@ -44,7 +44,7 @@ void AnimateNewHouseTile(TileIndex tile); void ChangeHouseAnimationFrame(const struct GRFFile *file, TileIndex tile, uint16 callback_result); -uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed = false, uint8 initial_random_bits = 0); +uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, const Town *town, TileIndex tile, bool not_yet_constructed = false, uint8 initial_random_bits = 0); bool CanDeleteHouse(TileIndex tile);
--- a/src/newgrf_spritegroup.h +++ b/src/newgrf_spritegroup.h @@ -321,7 +321,7 @@ } station; struct { TileIndex tile; - Town *town; + const Town *town; HouseID house_id; uint16 initial_random_bits; ///< Random bits during construction checks bool not_yet_constructed; ///< True for construction check