Mercurial > hg > openttd
changeset 5377:a2e337811b22 draft
(svn r7562) -Fix (r7060, 5874): It seems windows doesn't have the same functionality for CreateWindow when starting a program from the console or from the GUI. Because of this starting OpenTTD from the desktop wouldn't maximize the window, even if the config file said so. So work around this...
author | Darkvater <Darkvater@openttd.org> |
---|---|
date | Tue, 26 Dec 2006 13:30:48 +0000 |
parents | 63d89a959f5e |
children | 03582d19a51a |
files | video/win32_v.c |
diffstat | 1 files changed, 6 insertions(+), 4 deletions(-) [+] |
line wrap: on
line diff
--- a/video/win32_v.c +++ b/video/win32_v.c @@ -564,17 +564,18 @@ { RECT r; - uint style; + DWORD style, showstyle; int x, y, w, h; + showstyle = SW_SHOWNORMAL; _wnd.fullscreen = full_screen; if (_wnd.fullscreen) { - style = WS_POPUP | WS_VISIBLE; + style = WS_POPUP; SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org); } else { - style = WS_OVERLAPPEDWINDOW | WS_VISIBLE; + style = WS_OVERLAPPEDWINDOW; /* On window creation, check if we were in maximize mode before */ - if (_window_maximize) style |= WS_MAXIMIZE; + if (_window_maximize) showstyle = SW_SHOWMAXIMIZED; SetRect(&r, 0, 0, _wnd.width, _wnd.height); } @@ -595,6 +596,7 @@ _wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0); if (_wnd.main_wnd == NULL) error("CreateWindow failed"); + ShowWindow(_wnd.main_wnd, showstyle); } } GameSizeChanged(); // invalidate all windows, force redraw