changeset 5107:a8092398ae33 draft

(svn r7179) -Codechange (r7173): Actually "prefer" team chat through the patch setting instead of always sending to teammate if the patch is on even if you do not have any allies. So with setting off you always send to 'all players', with setting on you send to teammates if you have any, otherwise to all players.
author Darkvater <Darkvater@openttd.org>
date Thu, 16 Nov 2006 20:57:23 +0000
parents 8d7c32617551
children 0fa62f9e7946
files lang/english.txt main_gui.c settings.c settings_gui.c variables.h
diffstat 5 files changed, 20 insertions(+), 8 deletions(-) [+]
line wrap: on
line diff
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -1070,7 +1070,7 @@
 STR_CONFIG_PATCHES_LIVERIES_NONE                                :None
 STR_CONFIG_PATCHES_LIVERIES_OWN                                 :Own company
 STR_CONFIG_PATCHES_LIVERIES_ALL                                 :All companies
-STR_CONFIG_PATCHES_CHAT_TARGET                                  :{LTBLUE}Prefer Team chat with <ENTER>: {ORANGE}{STRING1}
+STR_CONFIG_PATCHES_PREFER_TEAMCHAT                              :{LTBLUE}Prefer team chat with <ENTER>: {ORANGE}{STRING1}
 
 STR_CONFIG_PATCHES_MAX_TRAINS                                   :{LTBLUE}Max trains per player: {ORANGE}{STRING1}
 STR_CONFIG_PATCHES_MAX_ROADVEH                                  :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING1}
--- a/main_gui.c
+++ b/main_gui.c
@@ -2298,11 +2298,23 @@
 				break;
 
 #ifdef ENABLE_NETWORK
-			case WKC_RETURN: case 'T': // send to all players or to your team depending on setting
+			case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
 				if (_networking) {
-					const NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
-					ShowNetworkChatQueryWindow(_patches.chat_target ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, ci->client_playas);
-					break;
+					const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
+					bool teamchat = false;
+
+					/* Only players actually playing can speak to team. Eg spectators cannot */
+					if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
+						const NetworkClientInfo *ci;
+						FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
+							if (ci->client_playas == cio->client_playas && ci != cio) {
+								teamchat = true;
+								break;
+							}
+						}
+					}
+
+					ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
 				}
 				break;
 
--- a/settings.c
+++ b/settings.c
@@ -1266,7 +1266,7 @@
 	 SDT_VAR(Patches, map_y,              SLE_UINT8, S, 0,  8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y,                 NULL),
 	SDT_BOOL(Patches, link_terraform_toolbar,        S, 0, false,        STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,NULL),
 	 SDT_VAR(Patches, liveries,           SLE_UINT8, S,MS,  2, 0,  2, 0, STR_CONFIG_PATCHES_LIVERIES,              RedrawScreen),
-	SDT_BOOL(Patches, chat_target,                   S, 0, false,        STR_CONFIG_PATCHES_CHAT_TARGET,           NULL),
+	SDT_BOOL(Patches, prefer_teamchat,               S, 0, false,        STR_CONFIG_PATCHES_PREFER_TEAMCHAT,       NULL),
 
 	/***************************************************************************/
 	/* Construction section of the GUI-configure patches window */
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -572,7 +572,7 @@
 	"population_in_label",
 	"link_terraform_toolbar",
 	"liveries",
-	"chat_target",
+	"prefer_teamchat",
 };
 
 static const char *_patches_construction[] = {
--- a/variables.h
+++ b/variables.h
@@ -127,7 +127,7 @@
 	bool reverse_scroll;                // Right-Click-Scrolling scrolls in the opposite direction
 	bool measure_tooltip;               // Show a permanent tooltip when dragging tools
 	byte liveries;                      // Options for displaying company liveries, 0=none, 1=self, 2=all
-	bool chat_target;                   // Choose the chat message target with <ENTER>, true=all players, false=your team
+	bool prefer_teamchat;               // Choose the chat message target with <ENTER>, true=all players, false=your team
 
 	uint8 toolbar_pos;                  // position of toolbars, 0=left, 1=center, 2=right
 	uint8 window_snap_radius;           // Windows snap at each other if closer than this