Mercurial > hg > openttd
changeset 11506:a952351a6319 draft
(svn r15867) -Codechange: remove the assumption that the first widgets are the close box/title bar.
Most work already done by r15756.
author | yexo <yexo@openttd.org> |
---|---|
date | Sat, 28 Mar 2009 02:46:10 +0000 |
parents | fba50a5a947b |
children | 034f89d22bc0 |
files | src/window.cpp src/window_gui.h |
diffstat | 2 files changed, 5 insertions(+), 5 deletions(-) [+] |
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--- a/src/window.cpp +++ b/src/window.cpp @@ -285,7 +285,7 @@ /* If clicked on a window that previously did dot have focus */ if (_focused_window != w && (w->desc_flags & WDF_NO_FOCUS) == 0 && // Don't lose focus to toolbars - !(w->desc_flags & WDF_STD_BTN && widget == 0)) { // Don't change focused window if 'X' (close button) was clicked + !(w->desc_flags & WDF_STD_BTN && w->widget[widget].type == WWT_CLOSEBOX)) { // Don't change focused window if 'X' (close button) was clicked focused_widget_changed = true; if (_focused_window != NULL) { _focused_window->OnFocusLost(); @@ -348,12 +348,12 @@ if (HideDropDownMenu(w) == widget) return; if (w->desc_flags & WDF_STD_BTN) { - if (widget == 0) { // 'X' + if (w->widget[widget].type == WWT_CLOSEBOX) { // 'X' delete w; return; } - if (widget == 1) { // 'Title bar' + if (w->widget[widget].type == WWT_CAPTION) { // 'Title bar' StartWindowDrag(w); return; }
--- a/src/window_gui.h +++ b/src/window_gui.h @@ -69,11 +69,11 @@ enum WindowDefaultFlag { WDF_STD_TOOLTIPS = 1 << 0, ///< use standard routine when displaying tooltips WDF_DEF_WIDGET = 1 << 1, ///< Default widget control for some widgets in the on click event, @see DispatchLeftClickEvent() - WDF_STD_BTN = 1 << 2, ///< Default handling for close and titlebar widgets (widget no 0 and 1) + WDF_STD_BTN = 1 << 2, ///< Default handling for close and titlebar widgets (the widgets with type WWT_CLOSEBOX and WWT_CAPTION). WDF_CONSTRUCTION = 1 << 3, ///< This window is used for construction; close it whenever changing company. WDF_UNCLICK_BUTTONS = 1 << 4, ///< Unclick buttons when the window event times out - WDF_STICKY_BUTTON = 1 << 5, ///< Set window to sticky mode; they are not closed unless closed with 'X' (widget 2) + WDF_STICKY_BUTTON = 1 << 5, ///< Set window to sticky mode; they are not closed unless closed with 'X' (widget with type WWT_STICKYBOX). WDF_RESIZABLE = 1 << 6, ///< Window can be resized WDF_MODAL = 1 << 7, ///< The window is a modal child of some other window, meaning the parent is 'inactive'