Mercurial > hg > openttd
changeset 16817:afcdc2249860 draft
(svn r21550) -Codechange: Move the small static functions into the switch.
author | alberth <alberth@openttd.org> |
---|---|
date | Mon, 20 Dec 2010 19:21:50 +0000 |
parents | beccafceb21c |
children | 1938d2075229 |
files | src/road_gui.cpp |
diffstat | 1 files changed, 21 insertions(+), 101 deletions(-) [+] |
line wrap: on
line diff
--- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -343,96 +343,6 @@ return false; } - -/** - * Function that handles the click on the - * X road placement button. - * - * @param w The current window - */ -static void BuildRoadClick_X_Dir(Window *w) -{ - HandlePlacePushButton(w, RTW_ROAD_X, _road_type_infos[_cur_roadtype].cursor_nwse, HT_RECT, PlaceRoad_X_Dir); -} - -/** - * Function that handles the click on the - * Y road placement button. - * - * @param w The current window - */ -static void BuildRoadClick_Y_Dir(Window *w) -{ - HandlePlacePushButton(w, RTW_ROAD_Y, _road_type_infos[_cur_roadtype].cursor_nesw, HT_RECT, PlaceRoad_Y_Dir); -} - -/** - * Function that handles the click on the - * autoroad placement button. - * - * @param w The current window - */ -static void BuildRoadClick_AutoRoad(Window *w) -{ - HandlePlacePushButton(w, RTW_AUTOROAD, _road_type_infos[_cur_roadtype].cursor_autoroad, HT_RECT, PlaceRoad_AutoRoad); -} - -static void BuildRoadClick_Demolish(Window *w) -{ - HandlePlacePushButton(w, RTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea); -} - -static void BuildRoadClick_Depot(Window *w) -{ - if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return; - if (HandlePlacePushButton(w, RTW_DEPOT, SPR_CURSOR_ROAD_DEPOT, HT_RECT, PlaceRoad_Depot)) ShowRoadDepotPicker(w); -} - -static void BuildRoadClick_BusStation(Window *w) -{ - if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return; - if (HandlePlacePushButton(w, RTW_BUS_STATION, SPR_CURSOR_BUS_STATION, HT_RECT, PlaceRoad_BusStation)) ShowRVStationPicker(w, ROADSTOP_BUS); -} - -static void BuildRoadClick_TruckStation(Window *w) -{ - if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return; - if (HandlePlacePushButton(w, RTW_TRUCK_STATION, SPR_CURSOR_TRUCK_STATION, HT_RECT, PlaceRoad_TruckStation)) ShowRVStationPicker(w, ROADSTOP_TRUCK); -} - -/** - * Function that handles the click on the - * one way road button. - * - * @param w The current window - */ -static void BuildRoadClick_OneWay(Window *w) -{ - if (w->IsWidgetDisabled(RTW_ONE_WAY)) return; - w->SetDirty(); - w->ToggleWidgetLoweredState(RTW_ONE_WAY); - SetSelectionRed(false); -} - -static void BuildRoadClick_Bridge(Window *w) -{ - HandlePlacePushButton(w, RTW_BUILD_BRIDGE, SPR_CURSOR_BRIDGE, HT_RECT, PlaceRoad_Bridge); -} - -static void BuildRoadClick_Tunnel(Window *w) -{ - HandlePlacePushButton(w, RTW_BUILD_TUNNEL, SPR_CURSOR_ROAD_TUNNEL, HT_SPECIAL, PlaceRoad_Tunnel); -} - -static void BuildRoadClick_Remove(Window *w) -{ - if (w->IsWidgetDisabled(RTW_REMOVE)) return; - - DeleteWindowById(WC_SELECT_STATION, 0); - ToggleRoadButton_Remove(w); - SndPlayFx(SND_15_BEEP); -} - /** Road toolbar window handler. */ struct BuildRoadToolbarWindow : Window { BuildRoadToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window() @@ -519,47 +429,57 @@ _one_way_button_clicked = false; switch (widget) { case RTW_ROAD_X: - BuildRoadClick_X_Dir(this); + HandlePlacePushButton(this, RTW_ROAD_X, _road_type_infos[_cur_roadtype].cursor_nwse, HT_RECT, PlaceRoad_X_Dir); break; case RTW_ROAD_Y: - BuildRoadClick_Y_Dir(this); + HandlePlacePushButton(this, RTW_ROAD_Y, _road_type_infos[_cur_roadtype].cursor_nesw, HT_RECT, PlaceRoad_Y_Dir); break; case RTW_AUTOROAD: - BuildRoadClick_AutoRoad(this); + HandlePlacePushButton(this, RTW_AUTOROAD, _road_type_infos[_cur_roadtype].cursor_autoroad, HT_RECT, PlaceRoad_AutoRoad); break; case RTW_DEMOLISH: - BuildRoadClick_Demolish(this); + HandlePlacePushButton(this, RTW_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT, PlaceProc_DemolishArea); break; case RTW_DEPOT: - BuildRoadClick_Depot(this); + if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return; + if (HandlePlacePushButton(this, RTW_DEPOT, SPR_CURSOR_ROAD_DEPOT, HT_RECT, PlaceRoad_Depot)) ShowRoadDepotPicker(this); break; case RTW_BUS_STATION: - BuildRoadClick_BusStation(this); + if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return; + if (HandlePlacePushButton(this, RTW_BUS_STATION, SPR_CURSOR_BUS_STATION, HT_RECT, PlaceRoad_BusStation)) ShowRVStationPicker(this, ROADSTOP_BUS); break; case RTW_TRUCK_STATION: - BuildRoadClick_TruckStation(this); + if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return; + if (HandlePlacePushButton(this, RTW_TRUCK_STATION, SPR_CURSOR_TRUCK_STATION, HT_RECT, PlaceRoad_TruckStation)) ShowRVStationPicker(this, ROADSTOP_TRUCK); break; case RTW_ONE_WAY: - BuildRoadClick_OneWay(this); + if (this->IsWidgetDisabled(RTW_ONE_WAY)) return; + this->SetDirty(); + this->ToggleWidgetLoweredState(RTW_ONE_WAY); + SetSelectionRed(false); break; case RTW_BUILD_BRIDGE: - BuildRoadClick_Bridge(this); + HandlePlacePushButton(this, RTW_BUILD_BRIDGE, SPR_CURSOR_BRIDGE, HT_RECT, PlaceRoad_Bridge); break; case RTW_BUILD_TUNNEL: - BuildRoadClick_Tunnel(this); + HandlePlacePushButton(this, RTW_BUILD_TUNNEL, SPR_CURSOR_ROAD_TUNNEL, HT_SPECIAL, PlaceRoad_Tunnel); break; case RTW_REMOVE: - BuildRoadClick_Remove(this); + if (this->IsWidgetDisabled(RTW_REMOVE)) return; + + DeleteWindowById(WC_SELECT_STATION, 0); + ToggleRoadButton_Remove(this); + SndPlayFx(SND_15_BEEP); break; default: NOT_REACHED();