Mercurial > hg > openttd
changeset 18986:b028ef8a17ed draft
(svn r23842) -Change [FS#5001, FS#5002]: do not let towns (ever) remove objects
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sun, 22 Jan 2012 21:26:42 +0000 |
parents | 5b69aa124845 |
children | c1ab90b0872a |
files | src/object_cmd.cpp |
diffstat | 1 files changed, 3 insertions(+), 0 deletions(-) [+] |
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--- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -457,6 +457,9 @@ CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5); if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income! + /* Towns can't remove any objects. */ + if (_current_company == OWNER_TOWN) return CMD_ERROR; + /* Water can remove everything! */ if (_current_company != OWNER_WATER) { if ((flags & DC_NO_WATER) && IsTileOnWater(tile)) {