changeset 11930:b17404281f58 draft

(svn r16333) -Cleanup: remove a bunch of unused wrapper functions.
author rubidium <rubidium@openttd.org>
date Sun, 17 May 2009 11:18:34 +0000
parents 12bd4fc18d95
children 78f0df0292ff
files src/industry.h src/order_base.h src/signs_base.h src/station_base.h src/town.h src/vehicle_base.h
diffstat 6 files changed, 0 insertions(+), 75 deletions(-) [+]
line wrap: on
line diff
--- a/src/industry.h
+++ b/src/industry.h
@@ -265,16 +265,6 @@
 /* industry_cmd.cpp */
 void SetIndustryDailyChanges();
 
-static inline IndustryID GetMaxIndustryIndex()
-{
-	/* TODO - This isn't the real content of the function, but
-	 *  with the new pool-system this will be replaced with one that
-	 *  _really_ returns the highest index. Now it just returns
-	 *  the next safe value we are sure about everything is below.
-	 */
-	return Industry::GetPoolSize() - 1;
-}
-
 extern int _total_industries;  // general counter
 extern uint16 _industry_counts[NUM_INDUSTRYTYPES]; // Number of industries per type ingame
 
--- a/src/order_base.h
+++ b/src/order_base.h
@@ -243,21 +243,6 @@
 	void ConvertFromOldSavegame();
 };
 
-static inline VehicleOrderID GetMaxOrderIndex()
-{
-	/* TODO - This isn't the real content of the function, but
-	 *  with the new pool-system this will be replaced with one that
-	 *  _really_ returns the highest index. Now it just returns
-	 *  the next safe value we are sure about everything is below.
-	 */
-	return Order::GetPoolSize() - 1;
-}
-
-static inline VehicleOrderID GetNumOrders()
-{
-	return Order::GetPoolSize();
-}
-
 /** Shared order list linking together the linked list of orders and the list
  *  of vehicles sharing this order list.
  */
--- a/src/signs_base.h
+++ b/src/signs_base.h
@@ -31,16 +31,6 @@
 	inline bool IsValid() const { return this->owner != INVALID_OWNER; }
 };
 
-static inline SignID GetMaxSignIndex()
-{
-	/* TODO - This isn't the real content of the function, but
-	 *  with the new pool-system this will be replaced with one that
-	 *  _really_ returns the highest index. Now it just returns
-	 *  the next safe value we are sure about everything is below.
-	 */
-	return Sign::GetPoolSize() - 1;
-}
-
 #define FOR_ALL_SIGNS_FROM(ss, start) for (ss = Sign::Get(start); ss != NULL; ss = (ss->index + 1U < Sign::GetPoolSize()) ? Sign::Get(ss->index + 1U) : NULL) if (ss->IsValid())
 #define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0)
 
--- a/src/station_base.h
+++ b/src/station_base.h
@@ -204,21 +204,6 @@
 	uint GetCatchmentRadius() const;
 };
 
-static inline StationID GetMaxStationIndex()
-{
-	/* TODO - This isn't the real content of the function, but
-	 *  with the new pool-system this will be replaced with one that
-	 *  _really_ returns the highest index. Now it just returns
-	 *  the next safe value we are sure about everything is below.
-	 */
-	return Station::GetPoolSize() - 1;
-}
-
-static inline uint GetNumStations()
-{
-	return Station::GetPoolSize();
-}
-
 #define FOR_ALL_STATIONS_FROM(st, start) for (st = Station::Get(start); st != NULL; st = (st->index + 1U < Station::GetPoolSize()) ? Station::Get(st->index + 1U) : NULL) if (st->IsValid())
 #define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
 
--- a/src/town.h
+++ b/src/town.h
@@ -295,16 +295,6 @@
 
 TileIndexDiff GetHouseNorthPart(HouseID &house);
 
-static inline TownID GetMaxTownIndex()
-{
-	/* TODO - This isn't the real content of the function, but
-	 *  with the new pool-system this will be replaced with one that
-	 *  _really_ returns the highest index. Now it just returns
-	 *  the next safe value we are sure about everything is below.
-	 */
-	return Town::GetPoolSize() - 1;
-}
-
 static inline uint GetNumTowns()
 {
 	extern uint _total_towns;
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -642,21 +642,6 @@
 	void Tick() {}
 };
 
-static inline VehicleID GetMaxVehicleIndex()
-{
-	/* TODO - This isn't the real content of the function, but
-	 *  with the new pool-system this will be replaced with one that
-	 *  _really_ returns the highest index. Now it just returns
-	 *  the next safe value we are sure about everything is below.
-	 */
-	return Vehicle::GetPoolSize() - 1;
-}
-
-static inline uint GetNumVehicles()
-{
-	return Vehicle::GetPoolSize();
-}
-
 #define FOR_ALL_VEHICLES_FROM(v, start) for (v = Vehicle::Get(start); v != NULL; v = (v->index + 1U < Vehicle::GetPoolSize()) ? Vehicle::Get(v->index + 1) : NULL) if (v->IsValid())
 #define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)