changeset 11566:b4b8ed3247b4 draft

(svn r15932) -Codechange: show ip:port as (fallback) servername instead of only the ip. This way you can clearly see there aren't any duplicates.
author rubidium <rubidium@openttd.org>
date Fri, 03 Apr 2009 12:54:38 +0000
parents cf37aec7c469
children 3a705e5f9980
files src/network/network.cpp src/network/network_udp.cpp
diffstat 2 files changed, 1 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -472,7 +472,6 @@
 {
 	struct sockaddr_in sin;
 	NetworkClientSocket *cs;
-	uint i;
 	bool banned;
 
 	/* Should never ever happen.. is it possible?? */
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -429,7 +429,7 @@
 	/* Clear item in gamelist */
 	NetworkGameList *item = CallocT<NetworkGameList>(1);
 	item->address = *info;
-	strecpy(item->info.server_name, info->GetHostname(), lastof(item->info.server_name));
+	strecpy(item->info.server_name, info->GetAddressAsString(), lastof(item->info.server_name));
 	strecpy(item->info.hostname, info->GetHostname(), lastof(item->info.hostname));
 	item->manually = info->manually;
 	NetworkGameListAddItemDelayed(item);