Mercurial > hg > openttd
changeset 7123:b89905ec574e draft
(svn r10396) -Fix: When landscape generating, allow for 200ms between screen updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (GeekToo)
author | peter1138 <peter1138@openttd.org> |
---|---|
date | Sat, 30 Jun 2007 06:31:49 +0000 |
parents | c5da52de6e18 |
children | 198ce784f799 |
files | src/genworld_gui.cpp |
diffstat | 1 files changed, 2 insertions(+), 1 deletions(-) [+] |
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--- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -888,7 +888,6 @@ /* Percentage is about the number of completed tasks, so 'current - 1' */ _tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total; - _tp.timer = _realtime_tick; if (_network_dedicated) { static uint last_percent = 0; @@ -917,6 +916,8 @@ * on the same tile at the same moment. Nasty hack, but that happens * if you implement threading afterwards */ while (IsGeneratingWorldReadyForPaint()) { CSleep(10); } + + _tp.timer = _realtime_tick; } /**