changeset 5151:bed28cf6096e draft

(svn r7246) -Codechange: Always reload sprite and NewGRF data when loading or starting a game, instead of only when the climate type is different.
author peter1138 <peter1138@openttd.org>
date Fri, 24 Nov 2006 12:39:13 +0000
parents 7e857ec7ecb8
children a6ef8dcad92b
files gfxinit.c
diffstat 1 files changed, 8 insertions(+), 14 deletions(-) [+]
line wrap: on
line diff
--- a/gfxinit.c
+++ b/gfxinit.c
@@ -321,7 +321,6 @@
 	END
 };
 
-static byte _sprite_page_to_load = 0xFF;
 
 static void LoadSpriteTables(void)
 {
@@ -339,10 +338,11 @@
 		load_index += LoadGrfFile(files->basic[i].filename, load_index, i);
 	}
 
-	if (_sprite_page_to_load != 0) {
+	/* Load additional sprites for climates other than temperate */
+	if (_opt.landscape != LT_NORMAL) {
 		LoadGrfIndexed(
-			files->landscape[_sprite_page_to_load - 1].filename,
-			_landscape_spriteindexes[_sprite_page_to_load - 1],
+			files->landscape[_opt.landscape - 1].filename,
+			_landscape_spriteindexes[_opt.landscape - 1],
 			i++
 		);
 	}
@@ -378,15 +378,9 @@
 
 void GfxLoadSprites(void)
 {
-	// Need to reload the sprites only if the landscape changed
-	if (_sprite_page_to_load != _opt.landscape) {
-		_sprite_page_to_load = _opt.landscape;
+	DEBUG(spritecache, 1) ("Loading sprite set %d.", _opt.landscape);
 
-		// Sprite cache
-		DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
-
-		GfxInitSpriteMem();
-		LoadSpriteTables();
-		GfxInitPalettes();
-	}
+	GfxInitSpriteMem();
+	LoadSpriteTables();
+	GfxInitPalettes();
 }