Mercurial > hg > openttd
changeset 5151:bed28cf6096e draft
(svn r7246) -Codechange: Always reload sprite and NewGRF data when loading or starting a game, instead of only when the climate type is different.
author | peter1138 <peter1138@openttd.org> |
---|---|
date | Fri, 24 Nov 2006 12:39:13 +0000 |
parents | 7e857ec7ecb8 |
children | a6ef8dcad92b |
files | gfxinit.c |
diffstat | 1 files changed, 8 insertions(+), 14 deletions(-) [+] |
line wrap: on
line diff
--- a/gfxinit.c +++ b/gfxinit.c @@ -321,7 +321,6 @@ END }; -static byte _sprite_page_to_load = 0xFF; static void LoadSpriteTables(void) { @@ -339,10 +338,11 @@ load_index += LoadGrfFile(files->basic[i].filename, load_index, i); } - if (_sprite_page_to_load != 0) { + /* Load additional sprites for climates other than temperate */ + if (_opt.landscape != LT_NORMAL) { LoadGrfIndexed( - files->landscape[_sprite_page_to_load - 1].filename, - _landscape_spriteindexes[_sprite_page_to_load - 1], + files->landscape[_opt.landscape - 1].filename, + _landscape_spriteindexes[_opt.landscape - 1], i++ ); } @@ -378,15 +378,9 @@ void GfxLoadSprites(void) { - // Need to reload the sprites only if the landscape changed - if (_sprite_page_to_load != _opt.landscape) { - _sprite_page_to_load = _opt.landscape; + DEBUG(spritecache, 1) ("Loading sprite set %d.", _opt.landscape); - // Sprite cache - DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load); - - GfxInitSpriteMem(); - LoadSpriteTables(); - GfxInitPalettes(); - } + GfxInitSpriteMem(); + LoadSpriteTables(); + GfxInitPalettes(); }