Mercurial > hg > openttd
changeset 11903:c40e241e65ba draft
(svn r16303) -Codechange: Use the question mark as default sprite when creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)
author | frosch <frosch@openttd.org> |
---|---|
date | Wed, 13 May 2009 21:45:56 +0000 |
parents | 5b2be5f84fe8 |
children | c8497b369ab7 |
files | src/aircraft_cmd.cpp src/articulated_vehicles.cpp src/roadveh_cmd.cpp src/ship_cmd.cpp src/train_cmd.cpp |
diffstat | 5 files changed, 8 insertions(+), 7 deletions(-) [+] |
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line diff
--- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -383,7 +383,7 @@ v->date_of_last_service = _date; v->build_year = u->build_year = _cur_year; - v->cur_image = u->cur_image = 0xEA0; + v->cur_image = u->cur_image = SPR_IMG_QUERY; v->random_bits = VehicleRandomBits(); u->random_bits = VehicleRandomBits();
--- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -9,6 +9,7 @@ #include "vehicle_func.h" #include "table/strings.h" +#include "table/sprites.h" static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts per vehicle, i.e. when to abort calling the articulated vehicle callback. @@ -365,7 +366,7 @@ u->max_age = 0; u->engine_type = engine_type; u->value = 0; - u->cur_image = 0xAC2; + u->cur_image = SPR_IMG_QUERY; u->random_bits = VehicleRandomBits(); if (flip_image) u->spritenum++;
--- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -238,7 +238,7 @@ v->date_of_last_service = _date; v->build_year = _cur_year; - v->cur_image = 0xC15; + v->cur_image = SPR_IMG_QUERY; v->random_bits = VehicleRandomBits(); SetRoadVehFront(v);
--- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -789,7 +789,7 @@ v->service_interval = _settings_game.vehicle.servint_ships; v->date_of_last_service = _date; v->build_year = _cur_year; - v->cur_image = 0x0E5E; + v->cur_image = SPR_IMG_QUERY; v->random_bits = VehicleRandomBits(); v->vehicle_flags = 0;
--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -699,7 +699,7 @@ v->u.rail.railtype = rvi->railtype; v->build_year = _cur_year; - v->cur_image = 0xAC2; + v->cur_image = SPR_IMG_QUERY; v->random_bits = VehicleRandomBits(); v->group_id = DEFAULT_GROUP; @@ -761,7 +761,7 @@ u->u.rail.railtype = v->u.rail.railtype; u->engine_type = v->engine_type; u->build_year = v->build_year; - u->cur_image = 0xAC2; + u->cur_image = SPR_IMG_QUERY; u->random_bits = VehicleRandomBits(); SetMultiheaded(v); SetMultiheaded(u); @@ -856,7 +856,7 @@ v->service_interval = _settings_game.vehicle.servint_trains; v->date_of_last_service = _date; v->build_year = _cur_year; - v->cur_image = 0xAC2; + v->cur_image = SPR_IMG_QUERY; v->random_bits = VehicleRandomBits(); // v->vehicle_flags = 0;