Mercurial > hg > openttd
changeset 17488:c94289e6fdf7 draft
(svn r22243) -Codechange: Make AIDebugWindow::OnInvalidateData() handle command-/GUI-scope itself.
author | frosch <frosch@openttd.org> |
---|---|
date | Sun, 13 Mar 2011 21:32:40 +0000 |
parents | 3801fc917ab1 |
children | 7e48879a9608 |
files | src/ai/ai_gui.cpp src/ai/api/ai_log.cpp |
diffstat | 2 files changed, 5 insertions(+), 5 deletions(-) [+] |
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--- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -1057,10 +1057,9 @@ */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { - if (!gui_scope) return; if (data == -1 || ai_debug_company == data) this->SetDirty(); - if (data == -2) { + if (gui_scope && data == -2) { /* The continue button should be disabled when the game is unpaused and * it was previously paused by the break string ( = a line in the log * was highlighted )*/ @@ -1072,8 +1071,9 @@ } } - /* If the log message is related to the active company tab, check the break string */ - if (data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) { + /* If the log message is related to the active company tab, check the break string. + * This needs to be done in gameloop-scope, so the AI is suspended immediately. */ + if (!gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) { /* Get the log instance of the active company */ Backup<CompanyByte> cur_company(_current_company, ai_debug_company, FILE_LINE); AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
--- a/src/ai/api/ai_log.cpp +++ b/src/ai/api/ai_log.cpp @@ -75,7 +75,7 @@ /* Also still print to debug window */ DEBUG(ai, level, "[%d] [%c] %s", (uint)_current_company, logc, log->lines[log->pos]); - InvalidateWindowData(WC_AI_DEBUG, 0, _current_company, true); // breakpoint handling needs calling Invalidate immediately. + InvalidateWindowData(WC_AI_DEBUG, 0, _current_company); } /* static */ void AILog::FreeLogPointer()