Mercurial > hg > openttd
changeset 15956:cc4575d99aa1 draft
(svn r20644) -Codechange [FS#4086]: unify the vehicle breakdown code (Hirundo)
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sat, 28 Aug 2010 14:01:50 +0000 |
parents | a1603ce88b25 |
children | 1452fca58b4f |
files | src/aircraft_cmd.cpp src/roadveh_cmd.cpp src/ship_cmd.cpp src/train_cmd.cpp src/vehicle.cpp src/vehicle_base.h |
diffstat | 6 files changed, 63 insertions(+), 124 deletions(-) [+] |
line wrap: on
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--- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -1038,20 +1038,6 @@ return true; } -static void HandleBrokenAircraft(Aircraft *v) -{ - if (v->breakdown_ctr != 1) { - v->breakdown_ctr = 1; - v->vehstatus |= VS_AIRCRAFT_BROKEN; - - if (v->breakdowns_since_last_service != 255) { - v->breakdowns_since_last_service++; - } - SetWindowDirty(WC_VEHICLE_VIEW, v->index); - SetWindowDirty(WC_VEHICLE_DETAILS, v->index); - } -} - static void HandleAircraftSmoke(Aircraft *v) { @@ -1792,7 +1778,7 @@ /* aircraft is broken down? */ if (v->breakdown_ctr != 0) { if (v->breakdown_ctr <= 2) { - HandleBrokenAircraft(v); + v->HandleBreakdown(); } else { if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--; }
--- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -31,7 +31,6 @@ #include "ai/ai.hpp" #include "depot_map.h" #include "effectvehicle_func.h" -#include "effectvehicle_base.h" #include "roadstop_base.h" #include "spritecache.h" #include "core/random_func.hpp" @@ -532,40 +531,6 @@ return false; } -static void HandleBrokenRoadVeh(RoadVehicle *v) -{ - if (v->breakdown_ctr != 1) { - v->breakdown_ctr = 1; - v->cur_speed = 0; - - if (v->breakdowns_since_last_service != 255) { - v->breakdowns_since_last_service++; - } - - v->MarkDirty(); - SetWindowDirty(WC_VEHICLE_VIEW, v->index); - SetWindowDirty(WC_VEHICLE_DETAILS, v->index); - - if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { - SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ? - SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v); - } - - if (!(v->vehstatus & VS_HIDDEN)) { - EffectVehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); - if (u != NULL) u->animation_state = v->breakdown_delay * 2; - } - } - - if ((v->tick_counter & 1) == 0) { - if (--v->breakdown_delay == 0) { - v->breakdown_ctr = 0; - v->MarkDirty(); - SetWindowDirty(WC_VEHICLE_VIEW, v->index); - } - } -} - TileIndex RoadVehicle::GetOrderStationLocation(StationID station) { if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION; @@ -1522,7 +1487,7 @@ /* road vehicle has broken down? */ if (v->breakdown_ctr != 0) { if (v->breakdown_ctr <= 2) { - HandleBrokenRoadVeh(v); + v->HandleBreakdown(); return true; } if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--;
--- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -30,8 +30,6 @@ #include "date_func.h" #include "vehicle_func.h" #include "sound_func.h" -#include "effectvehicle_func.h" -#include "effectvehicle_base.h" #include "ai/ai.hpp" #include "pathfinder/opf/opf_ship.h" #include "landscape_type.h" @@ -205,40 +203,6 @@ return TrackDirectionToTrackdir(FindFirstTrack(this->state), this->direction); } -static void HandleBrokenShip(Vehicle *v) -{ - if (v->breakdown_ctr != 1) { - v->breakdown_ctr = 1; - v->cur_speed = 0; - - if (v->breakdowns_since_last_service != 255) { - v->breakdowns_since_last_service++; - } - - v->MarkDirty(); - SetWindowDirty(WC_VEHICLE_VIEW, v->index); - SetWindowDirty(WC_VEHICLE_DETAILS, v->index); - - if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { - SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ? - SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v); - } - - if (!(v->vehstatus & VS_HIDDEN)) { - EffectVehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); - if (u != NULL) u->animation_state = v->breakdown_delay * 2; - } - } - - if (!(v->tick_counter & 1)) { - if (!--v->breakdown_delay) { - v->breakdown_ctr = 0; - v->MarkDirty(); - SetWindowDirty(WC_VEHICLE_VIEW, v->index); - } - } -} - void Ship::MarkDirty() { this->UpdateViewport(false, false); @@ -462,7 +426,7 @@ if (v->breakdown_ctr != 0) { if (v->breakdown_ctr <= 2) { - HandleBrokenShip(v); + v->HandleBreakdown(); return; } if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--;
--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -29,7 +29,6 @@ #include "ai/ai.hpp" #include "newgrf_station.h" #include "effectvehicle_func.h" -#include "effectvehicle_base.h" #include "gamelog.h" #include "network/network.h" #include "spritecache.h" @@ -3543,40 +3542,6 @@ return true; } -static void HandleBrokenTrain(Train *v) -{ - if (v->breakdown_ctr != 1) { - v->breakdown_ctr = 1; - v->cur_speed = 0; - - if (v->breakdowns_since_last_service != 255) { - v->breakdowns_since_last_service++; - } - - v->MarkDirty(); - SetWindowDirty(WC_VEHICLE_VIEW, v->index); - SetWindowDirty(WC_VEHICLE_DETAILS, v->index); - - if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { - SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ? - SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v); - } - - if (!(v->vehstatus & VS_HIDDEN)) { - EffectVehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); - if (u != NULL) u->animation_state = v->breakdown_delay * 2; - } - } - - if (!(v->tick_counter & 3)) { - if (!--v->breakdown_delay) { - v->breakdown_ctr = 0; - v->MarkDirty(); - SetWindowDirty(WC_VEHICLE_VIEW, v->index); - } - } -} - /** Maximum speeds for train that is broken down or approaching line end */ static const uint16 _breakdown_speeds[16] = { 225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15 @@ -3753,7 +3718,7 @@ /* train is broken down? */ if (v->breakdown_ctr != 0) { if (v->breakdown_ctr <= 2) { - HandleBrokenTrain(v); + v->HandleBreakdown(); return true; } if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--;
--- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -46,6 +46,9 @@ #include "core/random_func.hpp" #include "core/backup_type.hpp" #include "order_backup.h" +#include "sound_func.h" +#include "effectvehicle_func.h" +#include "effectvehicle_base.h" #include "table/strings.h" @@ -983,6 +986,56 @@ } } +void Vehicle::HandleBreakdown() +{ + /* Possible states for Vehicle::breakdown_ctr + * 0 - vehicle is running normally + * 1 - vehicle is currently broken down + * 2 - vehicle is going to break down now + * >2 - vehicle is counting down to the actual breakdown event */ + if (this->breakdown_ctr != 1) { + this->breakdown_ctr = 1; + + if (this->breakdowns_since_last_service != 255) { + this->breakdowns_since_last_service++; + } + + this->MarkDirty(); + SetWindowDirty(WC_VEHICLE_VIEW, this->index); + SetWindowDirty(WC_VEHICLE_DETAILS, this->index); + + if (this->type == VEH_AIRCRAFT) { + /* Aircraft just need this flag, the rest is handled elsewhere */ + this->vehstatus |= VS_AIRCRAFT_BROKEN; + } else { + this->cur_speed = 0; + + if (!PlayVehicleSound(this, VSE_BREAKDOWN)) { + SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ? + (this->type == VEH_TRAIN ? SND_10_TRAIN_BREAKDOWN : SND_0F_VEHICLE_BREAKDOWN) : + (this->type == VEH_TRAIN ? SND_3A_COMEDY_BREAKDOWN_2 : SND_35_COMEDY_BREAKDOWN), this); + } + + if (!(this->vehstatus & VS_HIDDEN)) { + EffectVehicle *u = CreateEffectVehicleRel(this, 4, 4, 5, EV_BREAKDOWN_SMOKE); + if (u != NULL) u->animation_state = this->breakdown_delay * 2; + } + } + } + + /* Aircraft breakdowns end only when arriving at the airport */ + if (this->type == VEH_AIRCRAFT) return; + + /* For trains this function is called twice per tick, so decrease v->breakdown_delay at half the rate */ + if ((this->tick_counter & (this->type == VEH_TRAIN ? 3 : 1)) == 0) { + if (--this->breakdown_delay == 0) { + this->breakdown_ctr = 0; + this->MarkDirty(); + SetWindowDirty(WC_VEHICLE_VIEW, this->index); + } + } +} + void AgeVehicle(Vehicle *v) { if (v->age < MAX_DAY) v->age++;
--- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -523,6 +523,12 @@ this->service_interval = src->service_interval; } + /** + * Handle all of the aspects of a vehicle breakdown. + * This includes adding smoke and sounds, and ending the breakdown when appropriate. + */ + void HandleBreakdown(); + bool NeedsAutorenewing(const Company *c) const; /**