Mercurial > hg > openttd
changeset 15035:cd12f24222ac draft
(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators
author | smatz <smatz@openttd.org> |
---|---|
date | Sat, 17 Apr 2010 11:39:46 +0000 |
parents | 39e32eb48f19 |
children | 87f4e12f23ba |
files | src/economy.cpp src/network/network_client.cpp src/network/network_func.h src/network/network_server.cpp |
diffstat | 4 files changed, 22 insertions(+), 44 deletions(-) [+] |
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--- a/src/economy.cpp +++ b/src/economy.cpp @@ -298,6 +298,11 @@ /* use INVALID_OWNER as new_owner to delete the company. */ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner) { +#ifdef ENABLE_NETWORK + /* In all cases, make spectators of clients connected to that company */ + if (_networking) NetworkClientsToSpectators(old_owner); +#endif /* ENABLE_NETWORK */ + Town *t; CompanyID old = _current_company; @@ -472,21 +477,6 @@ MarkWholeScreenDirty(); } -static void ChangeNetworkOwner(Owner current_owner, Owner new_owner) -{ -#ifdef ENABLE_NETWORK - if (!_networking) return; - - if (current_owner == _local_company) { - SetLocalCompany(new_owner); - } - - if (!_network_server) return; - - NetworkServerChangeOwner(current_owner, new_owner); -#endif /* ENABLE_NETWORK */ -} - static void CompanyCheckBankrupt(Company *c) { /* If the company has money again, it does not go bankrupt */ @@ -548,8 +538,6 @@ SetDParamStr(2, cni->company_name); AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_BANKRUPT, cni); - /* Remove the company */ - ChangeNetworkOwner(c->index, COMPANY_SPECTATOR); ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER); if (c->is_ai) AI::Stop(c->index); @@ -1461,8 +1449,6 @@ AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_MERGER, cni); AI::BroadcastNewEvent(new AIEventCompanyMerger(ci, _current_company)); - /* original code does this a little bit differently */ - ChangeNetworkOwner(ci, _current_company); ChangeOwnershipOfCompanyItems(ci, _current_company); if (c->bankrupt_value == 0) {
--- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -1029,6 +1029,19 @@ SEND_COMMAND(PACKET_CLIENT_MOVE)(company_id, pass); } +void NetworkClientsToSpectators(CompanyID cid) +{ + /* If our company is changing owner, go to spectators */ + if (cid == _local_company) SetLocalCompany(COMPANY_SPECTATOR); + + NetworkClientInfo *ci; + FOR_ALL_CLIENT_INFOS(ci) { + if (ci->client_playas != cid) continue; + NetworkTextMessage(NETWORK_ACTION_COMPANY_SPECTATOR, CC_DEFAULT, false, ci->client_name); + ci->client_playas = COMPANY_SPECTATOR; + } +} + void NetworkUpdateClientName() { NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(_network_own_client_id);
--- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -47,6 +47,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats); void NetworkUpdateClientInfo(ClientID client_id); +void NetworkClientsToSpectators(CompanyID cid); void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const char *join_server_password = NULL, const char *join_company_password = NULL); void NetworkClientRequestMove(CompanyID company, const char *pass = ""); void NetworkClientSendRcon(const char *password, const char *command); @@ -61,7 +62,6 @@ /*** Commands ran by the server ***/ void NetworkServerMonthlyLoop(); void NetworkServerYearlyLoop(); -void NetworkServerChangeOwner(Owner current_owner, Owner new_owner); void NetworkServerSendConfigUpdate(); void NetworkServerShowStatusToConsole(); bool NetworkServerStart();
--- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -1099,9 +1099,9 @@ } break; case DESTTYPE_TEAM: { - bool show_local = true; // If this is false, the message is already displayed - /* on the client who did sent it. - * Find all clients that belong to this company */ + /* If this is false, the message is already displayed on the client who sent it. */ + bool show_local = true; + /* Find all clients that belong to this company */ ci_to = NULL; FOR_ALL_CLIENT_SOCKETS(cs) { ci = cs->GetInfo(); @@ -1694,27 +1694,6 @@ NetworkAutoCleanCompanies(); } -void NetworkServerChangeOwner(Owner current_owner, Owner new_owner) -{ - /* The server has to handle all administrative issues, for example - * updating and notifying all clients of what has happened */ - NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER); - - /* The server has just changed from owner */ - if (current_owner == ci->client_playas) { - ci->client_playas = new_owner; - NetworkUpdateClientInfo(CLIENT_ID_SERVER); - } - - /* Find all clients that were in control of this company, and mark them as new_owner */ - FOR_ALL_CLIENT_INFOS(ci) { - if (current_owner == ci->client_playas) { - ci->client_playas = new_owner; - NetworkUpdateClientInfo(ci->client_id); - } - } -} - const char *GetClientIP(NetworkClientInfo *ci) { return ci->client_address.GetHostname();