changeset 15939:d818797c4bd0 draft

(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
author rubidium <rubidium@openttd.org>
date Thu, 26 Aug 2010 17:01:17 +0000
parents 9497c86d792c
children 8d3ed5defc9d
files src/newgrf_airporttiles.cpp src/newgrf_animation_base.h src/newgrf_house.cpp src/newgrf_house.h src/newgrf_industrytiles.cpp src/newgrf_station.cpp src/town_cmd.cpp
diffstat 7 files changed, 198 insertions(+), 321 deletions(-) [+]
line wrap: on
line diff
--- a/src/newgrf_airporttiles.cpp
+++ b/src/newgrf_airporttiles.cpp
@@ -28,6 +28,7 @@
 #include "table/strings.h"
 #include "table/airporttiles.h"
 #include "date_func.h"
+#include "newgrf_animation_base.h"
 
 
 AirportTileSpec AirportTileSpec::tiles[NUM_AIRPORTTILES];
@@ -312,96 +313,29 @@
 	return true;
 }
 
+/** Helper class for animation control. */
+struct AirportTileAnimationBase : public AnimationBase<AirportTileAnimationBase, AirportTileSpec, Station, GetAirportTileCallback> {
+	static const CallbackID cb_animation_speed      = CBID_AIRPTILE_ANIMATION_SPEED;
+	static const CallbackID cb_animation_next_frame = CBID_AIRPTILE_ANIM_NEXT_FRAME;
+
+	static const AirportTileCallbackMask cbm_animation_speed      = CBM_AIRT_ANIM_SPEED;
+	static const AirportTileCallbackMask cbm_animation_next_frame = CBM_AIRT_ANIM_NEXT_FRAME;
+};
+
 void AnimateAirportTile(TileIndex tile)
 {
-	Station *st = Station::GetByTile(tile);
 	const AirportTileSpec *ats = AirportTileSpec::GetByTile(tile);
-	uint8 animation_speed = ats->animation.speed;
-
-	if (HasBit(ats->callback_mask, CBM_AIRT_ANIM_SPEED)) {
-		uint16 callback_res = GetAirportTileCallback(CBID_AIRPTILE_ANIMATION_SPEED, 0, 0, ats, st, tile);
-		if (callback_res != CALLBACK_FAILED) animation_speed = Clamp(callback_res & 0xFF, 0, 16);
-	}
-
-	/* An animation speed of 2 means the animation frame changes 4 ticks, and
-	 * increasing this value by one doubles the wait. 0 is the minimum value
-	 * allowed for animation_speed, which corresponds to 30ms, and 16 is the
-	 * maximum, corresponding to around 33 minutes. */
-	if ((_tick_counter % (1 << animation_speed)) != 0) return;
-
-	bool frame_set_by_callback = false;
-	uint8 frame      = GetAnimationFrame(tile);
-	uint16 num_frames = ats->animation.frames;
-
-	if (HasBit(ats->callback_mask, CBM_AIRT_ANIM_NEXT_FRAME)) {
-		uint16 callback_res = GetAirportTileCallback(CBID_AIRPTILE_ANIM_NEXT_FRAME, HasBit(ats->animation_special_flags, 0) ? Random() : 0, 0, ats, st, tile);
-
-		if (callback_res != CALLBACK_FAILED) {
-			frame_set_by_callback = true;
-
-			switch (callback_res & 0xFF) {
-				case 0xFF:
-					DeleteAnimatedTile(tile);
-					break;
-				case 0xFE:
-					/* Carry on as normal. */
-					frame_set_by_callback = false;
-					break;
-				default:
-					frame = callback_res & 0xFF;
-					break;
-			}
+	if (ats == NULL) return;
 
-			/* If the lower 7 bits of the upper byte of the callback
-			 * result are not empty, it is a sound effect. */
-			if (GB(callback_res, 8, 7) != 0) PlayTileSound(ats->grf_prop.grffile, GB(callback_res, 8, 7), tile);
-		}
-	}
-
-	if (!frame_set_by_callback) {
-		if (frame < num_frames) {
-			frame++;
-		} else if (frame == num_frames && ats->animation.status == ANIM_STATUS_LOOPING) {
-			/* This animation loops, so start again from the beginning */
-			frame = 0;
-		} else {
-			/* This animation doesn't loop, so stay here */
-			DeleteAnimatedTile(tile);
-		}
-	}
-
-	SetAnimationFrame(tile, frame);
-	MarkTileDirtyByTile(tile);
-}
-
-static void ChangeAirportTileAnimationFrame(const AirportTileSpec *ats, TileIndex tile, AirpAnimationTrigger trigger, Station *st)
-{
-	uint16 callback_res = GetAirportTileCallback(CBID_AIRPTILE_ANIM_START_STOP, Random(), trigger, ats, st, tile);
-	if (callback_res == CALLBACK_FAILED) return;
-
-	switch (callback_res & 0xFF) {
-		case 0xFD: /* Do nothing. */         break;
-		case 0xFE: AddAnimatedTile(tile);    break;
-		case 0xFF: DeleteAnimatedTile(tile); break;
-		default:
-			SetAnimationFrame(tile, callback_res & 0xFF);
-			AddAnimatedTile(tile);
-			break;
-	}
-
-	/* If the lower 7 bits of the upper byte of the callback
-	 * result are not empty, it is a sound effect. */
-	if (GB(callback_res, 8, 7) != 0) PlayTileSound(ats->grf_prop.grffile, GB(callback_res, 8, 7), tile);
+	AirportTileAnimationBase::AnimateTile(ats, Station::GetByTile(tile), tile, HasBit(ats->animation_special_flags, 0));
 }
 
 void AirportTileAnimationTrigger(Station *st, TileIndex tile, AirpAnimationTrigger trigger, CargoID cargo_type)
 {
 	const AirportTileSpec *ats = AirportTileSpec::GetByTile(tile);
-
 	if (!HasBit(ats->animation.triggers, trigger)) return;
 
-	ChangeAirportTileAnimationFrame(ats, tile, trigger, st);
-	return;
+	AirportTileAnimationBase::ChangeAnimationFrame(CBID_AIRPTILE_ANIM_START_STOP, ats, st, tile, Random(), (uint8)trigger | (cargo_type << 8));
 }
 
 void AirportAnimationTrigger(Station *st, AirpAnimationTrigger trigger, CargoID cargo_type)
new file mode 100644
--- /dev/null
+++ b/src/newgrf_animation_base.h
@@ -0,0 +1,125 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file newgrf_animation_base.h Function implementations related to NewGRF animation. */
+
+/* No inclusion guards as this file must only be included from .cpp files. */
+
+/**
+ * Helper class for a unified approach to NewGRF animation.
+ * @tparam Tbase       Instantiation of this class.
+ * @tparam Tspec       NewGRF specification related to the animated tile.
+ * @tparam Tobj        Object related to the animated tile.
+ * @tparam GetCallback The callback function pointer.
+ */
+template <typename Tbase, typename Tspec, typename Tobj, uint16 (*GetCallback)(CallbackID callback, uint32 param1, uint32 param2, const Tspec *statspec, const Tobj *st, TileIndex tile)>
+struct AnimationBase {
+	/**
+	 * Animate a single tile.
+	 * @param cb          The callback to actually call.
+	 * @param spec        Specification related to the tile.
+	 * @param obj         Object related to the tile.
+	 * @param tile        Tile to animate changes for.
+	 * @param random_animation Whether to pass random bits to the "next frame" callback.
+	 */
+	static void AnimateTile(const Tspec *spec, const Tobj *obj, TileIndex tile, bool random_animation)
+	{
+		assert(spec != NULL);
+
+		/* Acquire the animation speed from the NewGRF. */
+		uint8 animation_speed = spec->animation.speed;
+		if (HasBit(spec->callback_mask, Tbase::cbm_animation_speed)) {
+			uint16 callback = GetCallback(Tbase::cb_animation_speed, 0, 0, spec, obj, tile);
+			if (callback != CALLBACK_FAILED) animation_speed = Clamp(callback & 0xFF, 0, 16);
+		}
+
+		/* An animation speed of 2 means the animation frame changes 4 ticks, and
+		 * increasing this value by one doubles the wait. 0 is the minimum value
+		 * allowed for animation_speed, which corresponds to 30ms, and 16 is the
+		 * maximum, corresponding to around 33 minutes. */
+		if (_tick_counter % (1 << animation_speed) != 0) return;
+
+		uint8 frame      = GetAnimationFrame(tile);
+		uint8 num_frames = spec->animation.frames;
+
+		bool frame_set_by_callback = false;
+
+		if (HasBit(spec->callback_mask, Tbase::cbm_animation_next_frame)) {
+			uint16 callback = GetCallback(Tbase::cb_animation_next_frame, random_animation ? Random() : 0, 0, spec, obj, tile);
+
+			if (callback != CALLBACK_FAILED) {
+				frame_set_by_callback = true;
+
+				switch (callback & 0xFF) {
+					case 0xFF:
+						DeleteAnimatedTile(tile);
+						break;
+
+					case 0xFE:
+						frame_set_by_callback = false;
+						break;
+
+					default:
+						frame = callback & 0xFF;
+						break;
+				}
+
+				/* If the lower 7 bits of the upper byte of the callback
+				 * result are not empty, it is a sound effect. */
+				if (GB(callback, 8, 7) != 0) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
+			}
+		}
+
+		if (!frame_set_by_callback) {
+			if (frame < num_frames) {
+				frame++;
+			} else if (frame == num_frames && spec->animation.status == ANIM_STATUS_LOOPING) {
+				/* This animation loops, so start again from the beginning */
+				frame = 0;
+			} else {
+				/* This animation doesn't loop, so stay here */
+				DeleteAnimatedTile(tile);
+			}
+		}
+
+		SetAnimationFrame(tile, frame);
+		MarkTileDirtyByTile(tile);
+	}
+
+	/**
+	 * Check a callback to determine what the next animation step is and
+	 * execute that step. This includes stopping and starting animations
+	 * as well as updating animation frames and playing sounds.
+	 * @param cb          The callback to actually call.
+	 * @param spec        Specification related to the tile.
+	 * @param obj         Object related to the tile.
+	 * @param tile        Tile to consider animation changes for.
+	 * @param random_bits Random bits for this update. To be passed as parameter to the NewGRF.
+	 * @param trigger     What triggered this update? To be passed as parameter to the NewGRF.
+	 */
+	static void ChangeAnimationFrame(CallbackID cb, const Tspec *spec, const Tobj *obj, TileIndex tile, uint32 random_bits, uint32 trigger)
+	{
+		uint16 callback = GetCallback(cb, random_bits, trigger, spec, obj, tile);
+		if (callback == CALLBACK_FAILED) return;
+
+		switch (callback & 0xFF) {
+			case 0xFD: /* Do nothing. */         break;
+			case 0xFE: AddAnimatedTile(tile);    break;
+			case 0xFF: DeleteAnimatedTile(tile); break;
+			default:
+				SetAnimationFrame(tile, callback);
+				AddAnimatedTile(tile);
+				break;
+		}
+
+		/* If the lower 7 bits of the upper byte of the callback
+		 * result are not empty, it is a sound effect. */
+		if (GB(callback, 8, 7) != 0) PlayTileSound(spec->grf_prop.grffile, GB(callback, 8, 7), tile);
+	}
+};
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -28,6 +28,7 @@
 #include "sprite.h"
 #include "genworld.h"
 #include "date_func.h"
+#include "newgrf_animation_base.h"
 
 static BuildingCounts<uint32> _building_counts;
 static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
@@ -471,82 +472,36 @@
 	}
 }
 
+/* Simple wrapper for GetHouseCallback to keep the animation unified. */
+uint16 GetSimpleHouseCallback(CallbackID callback, uint32 param1, uint32 param2, const HouseSpec *spec, const Town *town, TileIndex tile)
+{
+	return GetHouseCallback(callback, param1, param2, spec - HouseSpec::Get(0), town, tile);
+}
+
+/** Helper class for animation control. */
+struct HouseAnimationBase : public AnimationBase<HouseAnimationBase, HouseSpec, Town, GetSimpleHouseCallback> {
+	static const CallbackID cb_animation_speed      = CBID_HOUSE_ANIMATION_SPEED;
+	static const CallbackID cb_animation_next_frame = CBID_HOUSE_ANIMATION_NEXT_FRAME;
+
+	static const HouseCallbackMask cbm_animation_speed      = CBM_HOUSE_ANIMATION_SPEED;
+	static const HouseCallbackMask cbm_animation_next_frame = CBM_HOUSE_ANIMATION_NEXT_FRAME;
+};
+
 void AnimateNewHouseTile(TileIndex tile)
 {
 	const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
-	byte animation_speed = hs->animation.speed;
-	bool frame_set_by_callback = false;
-
-	if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_SPEED)) {
-		uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_SPEED, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
-		if (callback_res != CALLBACK_FAILED) animation_speed = Clamp(callback_res & 0xFF, 2, 16);
-	}
-
-	/* An animation speed of 2 means the animation frame changes 4 ticks, and
-	 * increasing this value by one doubles the wait. 2 is the minimum value
-	 * allowed for animation_speed, which corresponds to 120ms, and 16 is the
-	 * maximum, corresponding to around 33 minutes. */
-	if (_tick_counter % (1 << animation_speed) != 0) return;
-
-	byte frame      = GetAnimationFrame(tile);
-	byte num_frames = hs->animation.frames;
-
-	if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_NEXT_FRAME)) {
-		uint32 param = (hs->extra_flags & CALLBACK_1A_RANDOM_BITS) ? Random() : 0;
-		uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_NEXT_FRAME, param, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
-
-		if (callback_res != CALLBACK_FAILED) {
-			frame_set_by_callback = true;
+	if (hs == NULL) return;
 
-			switch (callback_res & 0xFF) {
-				case 0xFF:
-					DeleteAnimatedTile(tile);
-					break;
-				case 0xFE:
-					/* Carry on as normal. */
-					frame_set_by_callback = false;
-					break;
-				default:
-					frame = callback_res & 0xFF;
-					break;
-			}
-
-			/* If the lower 7 bits of the upper byte of the callback
-			 * result are not empty, it is a sound effect. */
-			if (GB(callback_res, 8, 7) != 0) PlayTileSound(hs->grf_prop.grffile, GB(callback_res, 8, 7), tile);
-		}
-	}
-
-	if (!frame_set_by_callback) {
-		if (frame < num_frames) {
-			frame++;
-		} else if (frame == num_frames && hs->animation.status == ANIM_STATUS_LOOPING) {
-			/* This animation loops, so start again from the beginning */
-			frame = 0;
-		} else {
-			/* This animation doesn't loop, so stay here */
-			DeleteAnimatedTile(tile);
-		}
-	}
-
-	SetAnimationFrame(tile, frame);
-	MarkTileDirtyByTile(tile);
+	HouseAnimationBase::AnimateTile(hs, Town::GetByTile(tile), tile, HasBit(hs->extra_flags, CALLBACK_1A_RANDOM_BITS));
 }
 
-void ChangeHouseAnimationFrame(const GRFFile *file, TileIndex tile, uint16 callback_result)
+void AnimateNewHouseConstruction(TileIndex tile)
 {
-	switch (callback_result & 0xFF) {
-		case 0xFD: /* Do nothing. */         break;
-		case 0xFE: AddAnimatedTile(tile);    break;
-		case 0xFF: DeleteAnimatedTile(tile); break;
-		default:
-			SetAnimationFrame(tile, callback_result & 0xFF);
-			AddAnimatedTile(tile);
-			break;
+	const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
+
+	if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) {
+		HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, hs, Town::GetByTile(tile), tile, 0, 0);
 	}
-	/* If the lower 7 bits of the upper byte of the callback
-	 * result are not empty, it is a sound effect. */
-	if (GB(callback_result, 8, 7) != 0) PlayTileSound(file, GB(callback_result, 8, 7), tile);
 }
 
 bool CanDeleteHouse(TileIndex tile)
@@ -573,9 +528,7 @@
 
 	if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) {
 		uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random();
-		uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_START_STOP, param, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
-
-		if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(hs->grf_prop.grffile, tile, callback_res);
+		HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_START_STOP, hs, Town::GetByTile(tile), tile, param, 0);
 	}
 }
 
--- a/src/newgrf_house.h
+++ b/src/newgrf_house.h
@@ -42,7 +42,7 @@
 
 void DrawNewHouseTile(TileInfo *ti, HouseID house_id);
 void AnimateNewHouseTile(TileIndex tile);
-void ChangeHouseAnimationFrame(const struct GRFFile *file, TileIndex tile, uint16 callback_result);
+void AnimateNewHouseConstruction(TileIndex tile);
 
 uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, const Town *town, TileIndex tile, bool not_yet_constructed = false, uint8 initial_random_bits = 0);
 
--- a/src/newgrf_industrytiles.cpp
+++ b/src/newgrf_industrytiles.cpp
@@ -27,6 +27,7 @@
 #include "water.h"
 #include "sprite.h"
 #include "date_func.h"
+#include "newgrf_animation_base.h"
 
 #include "table/strings.h"
 
@@ -297,99 +298,36 @@
 	}
 }
 
+/* Simple wrapper for GetHouseCallback to keep the animation unified. */
+uint16 GetSimpleIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, const IndustryTileSpec *spec, const Industry *ind, TileIndex tile)
+{
+	return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), const_cast<Industry *>(ind), tile);
+}
+
+/** Helper class for animation control. */
+struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, GetSimpleIndustryCallback> {
+	static const CallbackID cb_animation_speed      = CBID_INDTILE_ANIMATION_SPEED;
+	static const CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
+
+	static const IndustryTileCallbackMask cbm_animation_speed      = CBM_INDT_ANIM_SPEED;
+	static const IndustryTileCallbackMask cbm_animation_next_frame = CBM_INDT_ANIM_NEXT_FRAME;
+};
+
 void AnimateNewIndustryTile(TileIndex tile)
 {
-	Industry *ind = Industry::GetByTile(tile);
-	IndustryGfx gfx = GetIndustryGfx(tile);
-	const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
-	byte animation_speed = itspec->animation.speed;
-
-	if (HasBit(itspec->callback_mask, CBM_INDT_ANIM_SPEED)) {
-		uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIMATION_SPEED, 0, 0, gfx, ind, tile);
-		if (callback_res != CALLBACK_FAILED) animation_speed = Clamp(callback_res & 0xFF, 0, 16);
-	}
-
-	/* An animation speed of 2 means the animation frame changes 4 ticks, and
-	 * increasing this value by one doubles the wait. 0 is the minimum value
-	 * allowed for animation_speed, which corresponds to 30ms, and 16 is the
-	 * maximum, corresponding to around 33 minutes. */
-	if ((_tick_counter % (1 << animation_speed)) != 0) return;
-
-	bool frame_set_by_callback = false;
-	byte frame = GetAnimationFrame(tile);
-	uint16 num_frames = itspec->animation.frames;
-
-	if (HasBit(itspec->callback_mask, CBM_INDT_ANIM_NEXT_FRAME)) {
-		uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_NEXT_FRAME,
-				(itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) ? Random() : 0, 0, gfx, ind, tile);
-
-		if (callback_res != CALLBACK_FAILED) {
-			frame_set_by_callback = true;
-
-			switch (callback_res & 0xFF) {
-				case 0xFF:
-					DeleteAnimatedTile(tile);
-					break;
-				case 0xFE:
-					/* Carry on as normal. */
-					frame_set_by_callback = false;
-					break;
-				default:
-					frame = callback_res & 0xFF;
-					break;
-			}
+	const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
+	if (itspec == NULL) return;
 
-			/* If the lower 7 bits of the upper byte of the callback
-			 * result are not empty, it is a sound effect. */
-			if (GB(callback_res, 8, 7) != 0) PlayTileSound(itspec->grf_prop.grffile, GB(callback_res, 8, 7), tile);
-		}
-	}
-
-	if (!frame_set_by_callback) {
-		if (frame < num_frames) {
-			frame++;
-		} else if (frame == num_frames && itspec->animation.status == ANIM_STATUS_LOOPING) {
-			/* This animation loops, so start again from the beginning */
-			frame = 0;
-		} else {
-			/* This animation doesn't loop, so stay here */
-			DeleteAnimatedTile(tile);
-		}
-	}
-
-	SetAnimationFrame(tile, frame);
-	MarkTileDirtyByTile(tile);
-}
-
-static void ChangeIndustryTileAnimationFrame(const IndustryTileSpec *itspec, TileIndex tile, IndustryAnimationTrigger iat, uint32 random_bits, IndustryGfx gfx, Industry *ind)
-{
-	uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_START_STOP, random_bits, iat, gfx, ind, tile);
-	if (callback_res == CALLBACK_FAILED) return;
-
-	switch (callback_res & 0xFF) {
-		case 0xFD: /* Do nothing. */         break;
-		case 0xFE: AddAnimatedTile(tile);    break;
-		case 0xFF: DeleteAnimatedTile(tile); break;
-		default:
-			SetAnimationFrame(tile, callback_res & 0xFF);
-			AddAnimatedTile(tile);
-			break;
-	}
-
-	/* If the lower 7 bits of the upper byte of the callback
-	 * result are not empty, it is a sound effect. */
-	if (GB(callback_res, 8, 7) != 0) PlayTileSound(itspec->grf_prop.grffile, GB(callback_res, 8, 7), tile);
+	IndustryAnimationBase::AnimateTile(itspec, Industry::GetByTile(tile), tile, (itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) != 0);
 }
 
 bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
 {
-	IndustryGfx gfx = GetIndustryGfx(tile);
-	const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
+	const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
 
 	if (!HasBit(itspec->animation.triggers, iat)) return false;
 
-	Industry *ind = Industry::GetByTile(tile);
-	ChangeIndustryTileAnimationFrame(itspec, tile, iat, random, gfx, ind);
+	IndustryAnimationBase::ChangeAnimationFrame(CBID_INDTILE_ANIM_START_STOP, itspec, Industry::GetByTile(tile), tile, random, iat);
 	return true;
 }
 
--- a/src/newgrf_station.cpp
+++ b/src/newgrf_station.cpp
@@ -29,6 +29,7 @@
 #include "tunnelbridge_map.h"
 #include "newgrf.h"
 #include "core/random_func.hpp"
+#include "newgrf_animation_base.h"
 #include "newgrf_class_func.h"
 
 #include "table/strings.h"
@@ -811,89 +812,21 @@
 		!HasBit(statspec->wires, GetStationGfx(tile));
 }
 
+/** Helper class for animation control. */
+struct StationAnimationBase : public AnimationBase<StationAnimationBase, StationSpec, BaseStation, GetStationCallback> {
+	static const CallbackID cb_animation_speed      = CBID_STATION_ANIMATION_SPEED;
+	static const CallbackID cb_animation_next_frame = CBID_STATION_ANIM_NEXT_FRAME;
+
+	static const StationCallbackMask cbm_animation_speed      = CBM_STATION_ANIMATION_SPEED;
+	static const StationCallbackMask cbm_animation_next_frame = CBM_STATION_ANIMATION_NEXT_FRAME;
+};
+
 void AnimateStationTile(TileIndex tile)
 {
 	const StationSpec *ss = GetStationSpec(tile);
 	if (ss == NULL) return;
 
-	const BaseStation *st = BaseStation::GetByTile(tile);
-
-	uint8 animation_speed = ss->animation.speed;
-
-	if (HasBit(ss->callback_mask, CBM_STATION_ANIMATION_SPEED)) {
-		uint16 callback = GetStationCallback(CBID_STATION_ANIMATION_SPEED, 0, 0, ss, st, tile);
-		if (callback != CALLBACK_FAILED) animation_speed = Clamp(callback & 0xFF, 0, 16);
-	}
-
-	if (_tick_counter % (1 << animation_speed) != 0) return;
-
-	uint8 frame      = GetAnimationFrame(tile);
-	uint8 num_frames = ss->animation.frames;
-
-	bool frame_set_by_callback = false;
-
-	if (HasBit(ss->callback_mask, CBM_STATION_ANIMATION_NEXT_FRAME)) {
-		uint32 param = HasBit(ss->flags, SSF_CB141_RANDOM_BITS) ? Random() : 0;
-		uint16 callback = GetStationCallback(CBID_STATION_ANIM_NEXT_FRAME, param, 0, ss, st, tile);
-
-		if (callback != CALLBACK_FAILED) {
-			frame_set_by_callback = true;
-
-			switch (callback & 0xFF) {
-				case 0xFF:
-					DeleteAnimatedTile(tile);
-					break;
-
-				case 0xFE:
-					frame_set_by_callback = false;
-					break;
-
-				default:
-					frame = callback & 0xFF;
-					break;
-			}
-
-			/* If the lower 7 bits of the upper byte of the callback
-			 * result are not empty, it is a sound effect. */
-			if (GB(callback, 8, 7) != 0) PlayTileSound(ss->grf_prop.grffile, GB(callback, 8, 7), tile);
-		}
-	}
-
-	if (!frame_set_by_callback) {
-		if (frame < num_frames) {
-			frame++;
-		} else if (frame == num_frames && ss->animation.status == ANIM_STATUS_LOOPING) {
-			/* This animation loops, so start again from the beginning */
-			frame = 0;
-		} else {
-			/* This animation doesn't loop, so stay here */
-			DeleteAnimatedTile(tile);
-		}
-	}
-
-	SetAnimationFrame(tile, frame);
-	MarkTileDirtyByTile(tile);
-}
-
-
-static void ChangeStationAnimationFrame(const StationSpec *ss, const BaseStation *st, TileIndex tile, uint16 random_bits, StationAnimationTrigger trigger, CargoID cargo_type)
-{
-	uint16 callback = GetStationCallback(CBID_STATION_ANIM_START_STOP, (random_bits << 16) | Random(), (uint8)trigger | (cargo_type << 8), ss, st, tile);
-	if (callback == CALLBACK_FAILED) return;
-
-	switch (callback & 0xFF) {
-		case 0xFD: /* Do nothing. */         break;
-		case 0xFE: AddAnimatedTile(tile);    break;
-		case 0xFF: DeleteAnimatedTile(tile); break;
-		default:
-			SetAnimationFrame(tile, callback);
-			AddAnimatedTile(tile);
-			break;
-	}
-
-	/* If the lower 7 bits of the upper byte of the callback
-	 * result are not empty, it is a sound effect. */
-	if (GB(callback, 8, 7) != 0) PlayTileSound(ss->grf_prop.grffile, GB(callback, 8, 7), tile);
+	StationAnimationBase::AnimateTile(ss, BaseStation::GetByTile(tile), tile, HasBit(ss->flags, SSF_CB141_RANDOM_BITS));
 }
 
 void TriggerStationAnimation(const BaseStation *st, TileIndex tile, StationAnimationTrigger trigger, CargoID cargo_type)
@@ -924,7 +857,7 @@
 				} else {
 					cargo = GetReverseCargoTranslation(cargo_type, ss->grf_prop.grffile);
 				}
-				ChangeStationAnimationFrame(ss, st, tile, random_bits, trigger, cargo);
+				StationAnimationBase::ChangeAnimationFrame(CBID_STATION_ANIM_START_STOP, ss, st, tile, (random_bits << 16) | Random(), (uint8)trigger | (cargo << 8));
 			}
 		}
 	}
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -411,18 +411,12 @@
 	IncHouseConstructionTick(tile);
 	if (GetHouseConstructionTick(tile) != 0) return;
 
-	const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
-
-	/* Check and/or  */
-	if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) {
-		uint16 callback_res = GetHouseCallback(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
-		if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(hs->grf_prop.grffile, tile, callback_res);
-	}
+	AnimateNewHouseConstruction(tile);
 
 	if (IsHouseCompleted(tile)) {
 		/* Now that construction is complete, we can add the population of the
 		 * building to the town. */
-		ChangePopulation(Town::GetByTile(tile), hs->population);
+		ChangePopulation(Town::GetByTile(tile), HouseSpec::Get(GetHouseType(tile))->population);
 		ResetHouseAge(tile);
 	}
 	MarkTileDirtyByTile(tile);