Mercurial > hg > openttd
changeset 16916:dbbfd7203f21 draft
(svn r21651) -Fix [FS#4338] (r21229): infinite loop in the road pathfinder due to bouncing around in an "one way" trap; two one ways pointing towards eachother making it impossible to leave
author | rubidium <rubidium@openttd.org> |
---|---|
date | Mon, 27 Dec 2010 22:32:47 +0000 |
parents | 5cf0b2194d5c |
children | 7b207547041b |
files | src/pathfinder/yapf/yapf_road.cpp |
diffstat | 1 files changed, 3 insertions(+), 0 deletions(-) [+] |
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--- a/src/pathfinder/yapf/yapf_road.cpp +++ b/src/pathfinder/yapf/yapf_road.cpp @@ -103,6 +103,7 @@ FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf) { int segment_cost = 0; + uint tiles = 0; /* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */ TileIndex tile = n.m_key.m_tile; Trackdir trackdir = n.m_key.m_td; @@ -134,6 +135,7 @@ /* if we skipped some tunnel tiles, add their cost */ segment_cost += F.m_tiles_skipped * YAPF_TILE_LENGTH; + tiles += F.m_tiles_skipped + 1; /* add hilly terrain penalty */ segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir); @@ -148,6 +150,7 @@ /* move to the next tile */ tile = F.m_new_tile; trackdir = new_td; + if (tiles > MAX_MAP_SIZE) break;; }; /* save end of segment back to the node */