Mercurial > hg > openttd
changeset 2990:e67deeca9f3d draft
(svn r3565) - Fix: On loading a game, GetPlayerRailtypes() didn't account for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs.
author | peter1138 <peter1138@openttd.org> |
---|---|
date | Mon, 06 Feb 2006 10:05:41 +0000 |
parents | 00a81ec78145 |
children | 4993a64be87e |
files | engine.c players.c |
diffstat | 2 files changed, 2 insertions(+), 2 deletions(-) [+] |
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--- a/engine.c +++ b/engine.c @@ -428,7 +428,7 @@ CalcEngineReliability(e); } - if (!(e->flags & ENGINE_AVAILABLE) && (uint16)(_date - min(_date, 365)) >= e->intro_date) { + if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) { // Introduce it to all players NewVehicleAvailable(e); } else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) {
--- a/players.c +++ b/players.c @@ -628,7 +628,7 @@ const EngineInfo *ei = &_engine_info[i]; if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) && - (HASBIT(e->player_avail, p) || e->intro_date <= _date) && + (HASBIT(e->player_avail, p) || _date >= (e->intro_date + 365)) && !(RailVehInfo(i)->flags & RVI_WAGON)) { assert(e->railtype < RAILTYPE_END); SETBIT(rt, e->railtype);