Mercurial > hg > openttd
changeset 13178:ec4dc42ad747 draft
(svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that was paused due to an error. Just reject such savegames in dedicated servers.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sat, 03 Oct 2009 14:48:12 +0000 |
parents | 5d3ff7c33daf |
children | ac1b795b8da4 |
files | src/network/network.cpp src/saveload/afterload.cpp |
diffstat | 2 files changed, 7 insertions(+), 1 deletions(-) [+] |
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--- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -367,7 +367,7 @@ /* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate */ static void CheckMinActiveClients() { - if (!_network_dedicated || _settings_client.network.min_active_clients == 0) return; + if (!_network_dedicated || _settings_client.network.min_active_clients == 0 || (_pause_mode & PM_PAUSED_ERROR) != 0) return; if (NetworkCountActiveClients() < _settings_client.network.min_active_clients) { if ((_pause_mode & PM_PAUSED_NORMAL) != 0) return;
--- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -408,6 +408,12 @@ if (CheckSavegameVersion(119)) { _pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED; + } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) { + DEBUG(net, 0, "The loading savegame was paused due to an error state."); + DEBUG(net, 0, " The savegame cannot be used for multiplayer!"); + /* Restore the signals */ + ResetSignalHandlers(); + return false; } /* in very old versions, size of train stations was stored differently */