Mercurial > hg > openttd
changeset 2994:f4fe0958e79e draft
(svn r3571) - When loading a game, call TrainConsistChanged() for each train head separately before updating images, as v->first is used extensively in GetTrainImage() for custom graphics. This gives a significant speed improvement on loading a game.
author | peter1138 <peter1138@openttd.org> |
---|---|
date | Tue, 07 Feb 2006 18:57:16 +0000 |
parents | 377300834bbf |
children | 74adcac7a72b |
files | vehicle.c |
diffstat | 1 files changed, 5 insertions(+), 3 deletions(-) [+] |
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--- a/vehicle.c +++ b/vehicle.c @@ -218,6 +218,11 @@ FOR_ALL_VEHICLES(v) { v->first = NULL; + if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v))) + TrainConsistChanged(v); + } + + FOR_ALL_VEHICLES(v) { if (v->type != 0) { switch (v->type) { case VEH_Train: v->cur_image = GetTrainImage(v, v->direction); break; @@ -234,9 +239,6 @@ v->left_coord = INVALID_COORD; VehiclePositionChanged(v); - - if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v))) - TrainConsistChanged(v); } } }