changeset 13102:f5a5aaceaea7 draft

(svn r17603) -Codechange: since now, towns are 'founded' instead of 'built'
author smatz <smatz@openttd.org>
date Mon, 21 Sep 2009 18:16:00 +0000
parents 98ee0c6f5ea5
children 1a431d89ef83
files src/callback_table.cpp src/command.cpp src/command_type.h src/gui.h src/industry_gui.cpp src/lang/english.txt src/toolbar_gui.cpp src/town_cmd.cpp src/town_gui.cpp
diffstat 9 files changed, 18 insertions(+), 18 deletions(-) [+]
line wrap: on
line diff
--- a/src/callback_table.cpp
+++ b/src/callback_table.cpp
@@ -37,7 +37,7 @@
 CommandCallback CcPlaySound10;
 CommandCallback CcPlaceSign;
 CommandCallback CcTerraform;
-CommandCallback CcBuildTown;
+CommandCallback CcFoundTown;
 CommandCallback CcGiveMoney;
 
 /* rail_gui.cpp */
@@ -77,7 +77,7 @@
 	/* 0x06 */ CcBuildLoco,
 	/* 0x07 */ CcBuildRoadVeh,
 	/* 0x08 */ CcBuildShip,
-	/* 0x09 */ CcBuildTown,
+	/* 0x09 */ CcFoundTown,
 	/* 0x0A */ CcBuildRoadTunnel,
 	/* 0x0B */ CcBuildRailTunnel,
 	/* 0x0C */ CcBuildWagon,
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -146,7 +146,7 @@
 DEF_COMMAND(CmdSellShareInCompany);
 DEF_COMMAND(CmdBuyCompany);
 
-DEF_COMMAND(CmdBuildTown);
+DEF_COMMAND(CmdFoundTown);
 
 DEF_COMMAND(CmdRenameTown);
 DEF_COMMAND(CmdDoTownAction);
@@ -296,7 +296,7 @@
 	{CmdSellShareInCompany,                         0}, // CMD_SELL_SHARE_IN_COMPANY
 	{CmdBuyCompany,                                 0}, // CMD_BUY_COMANY
 
-	{CmdBuildTown,                        CMD_OFFLINE}, // CMD_BUILD_TOWN
+	{CmdFoundTown,                        CMD_OFFLINE}, // CMD_FOUND_TOWN
 	{CmdRenameTown,                        CMD_SERVER}, // CMD_RENAME_TOWN
 	{CmdDoTownAction,                               0}, // CMD_DO_TOWN_ACTION
 
--- a/src/command_type.h
+++ b/src/command_type.h
@@ -242,7 +242,7 @@
 	CMD_SELL_SHARE_IN_COMPANY,        ///< sell a share from a company
 	CMD_BUY_COMPANY,                  ///< buy a company which is bankrupt
 
-	CMD_BUILD_TOWN,                   ///< build a town
+	CMD_FOUND_TOWN,                   ///< found a town
 
 	CMD_RENAME_TOWN,                  ///< rename a town
 	CMD_DO_TOWN_ACTION,               ///< do a action from the town detail window (like advertises or bribe)
--- a/src/gui.h
+++ b/src/gui.h
@@ -80,7 +80,7 @@
 void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type);
 
 void ShowBuildIndustryWindow();
-void ShowBuildTownWindow();
+void ShowFoundTownWindow();
 void ShowMusicWindow();
 
 
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -343,7 +343,7 @@
 					this->HandleButtonClick(DPIW_FUND_WIDGET);
 
 					if (Town::GetNumItems() == 0) {
-						ShowErrorMessage(STR_ERROR_MUST_BUILD_TOWN_FIRST, STR_ERROR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
+						ShowErrorMessage(STR_ERROR_MUST_FOUND_TOWN_FIRST, STR_ERROR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
 					} else {
 						extern void GenerateIndustries();
 						_generating_world = true;
@@ -378,7 +378,7 @@
 			/* Show error if no town exists at all */
 			if (Town::GetNumItems() == 0) {
 				SetDParam(0, indsp->name);
-				ShowErrorMessage(STR_ERROR_MUST_BUILD_TOWN_FIRST, STR_ERROR_CAN_T_BUILD_HERE, pt.x, pt.y);
+				ShowErrorMessage(STR_ERROR_MUST_FOUND_TOWN_FIRST, STR_ERROR_CAN_T_BUILD_HERE, pt.x, pt.y);
 				return;
 			}
 
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -2026,9 +2026,9 @@
 # Town generation window (SE)
 STR_FOUND_TOWN_CAPTION                                          :{WHITE}Town Generation
 STR_FOUND_TOWN_NEW_TOWN_BUTTON                                  :{BLACK}New Town
-STR_FOUND_TOWN_NEW_TOWN_TOOLTIP                                 :{BLACK}Construct new town
+STR_FOUND_TOWN_NEW_TOWN_TOOLTIP                                 :{BLACK}Found new town
 STR_FOUND_TOWN_RANDOM_TOWN_BUTTON                               :{BLACK}Random Town
-STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP                              :{BLACK}Build town in random location
+STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP                              :{BLACK}Found town in random location
 STR_FOUND_TOWN_MANY_RANDOM_TOWNS                                :{BLACK}Many random towns
 STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP                             :{BLACK}Cover the map with randomly placed towns
 
@@ -3279,7 +3279,7 @@
 # Town related errors
 STR_ERROR_CAN_T_GENERATE_TOWN                                   :{WHITE}Can't build any towns
 STR_ERROR_CAN_T_RENAME_TOWN                                     :{WHITE}Can't rename town...
-STR_ERROR_CAN_T_BUILD_TOWN_HERE                                 :{WHITE}Can't build town here...
+STR_ERROR_CAN_T_FOUND_TOWN_HERE                                 :{WHITE}Can't found town here...
 STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB                          :{WHITE}... too close to edge of map
 STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN                             :{WHITE}... too close to another town
 STR_ERROR_TOO_MANY_TOWNS                                        :{WHITE}... too many towns
@@ -3292,7 +3292,7 @@
 STR_ERROR_CAN_T_BUILD_HERE                                      :{WHITE}Can't build {STRING} here...
 STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY                         :{WHITE}Can't construct this industry type here...
 STR_ERROR_INDUSTRY_TOO_CLOSE                                    :{WHITE}... too close to another industry
-STR_ERROR_MUST_BUILD_TOWN_FIRST                                 :{WHITE}... must build town first
+STR_ERROR_MUST_FOUND_TOWN_FIRST                                 :{WHITE}... must found town first
 STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN                             :{WHITE}... only one allowed per town
 STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200    :{WHITE}... can only be built in towns with a population of at least 1200
 STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST                       :{WHITE}... can only be built in rainforest areas
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -827,7 +827,7 @@
 {
 	w->HandleButtonClick(TBSE_TOWNGENERATE);
 	SndPlayFx(SND_15_BEEP);
-	ShowBuildTownWindow();
+	ShowFoundTownWindow();
 }
 
 static void ToolbarScenGenIndustry(Window *w)
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1596,7 +1596,7 @@
  * @param text unused
  * @return the cost of this operation or an error
  */
-CommandCost CmdBuildTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
+CommandCost CmdFoundTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 {
 	/* Only in the scenario editor */
 	if (_game_mode != GM_EDITOR) return CMD_ERROR;
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -840,7 +840,7 @@
 	new TownDirectoryWindow(&_town_directory_desc);
 }
 
-void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
+void CcFoundTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
 {
 	if (success) {
 		SndPlayTileFx(SND_1F_SPLAT, tile);
@@ -1032,12 +1032,12 @@
 	{
 		uint32 townnameparts;
 		if (!GenerateTownName(&townnameparts)) {
-			ShowErrorMessage(STR_ERROR_TOO_MANY_TOWNS, STR_ERROR_CAN_T_BUILD_TOWN_HERE, 0, 0);
+			ShowErrorMessage(STR_ERROR_TOO_MANY_TOWNS, STR_ERROR_CAN_T_FOUND_TOWN_HERE, 0, 0);
 			return;
 		}
 
 		DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3, townnameparts,
-				CMD_BUILD_TOWN | CMD_MSG(STR_ERROR_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
+				CMD_FOUND_TOWN | CMD_MSG(STR_ERROR_CAN_T_FOUND_TOWN_HERE), CcFoundTown);
 	}
 
 	virtual void OnPlaceObjectAbort()
@@ -1054,7 +1054,7 @@
 	NULL, _nested_found_town_widgets, lengthof(_nested_found_town_widgets)
 );
 
-void ShowBuildTownWindow()
+void ShowFoundTownWindow()
 {
 	if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
 	AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);