Mercurial > hg > openttd
changeset 1986:f76b751f081c draft
(svn r2492) Remove some pointless casts and fix some nearby indentation
author | tron <tron@openttd.org> |
---|---|
date | Mon, 27 Jun 2005 06:57:24 +0000 |
parents | b1b4db281eb8 |
children | 6d5d8a9a0413 |
files | aircraft_gui.c clear_cmd.c pathfind.c rail_cmd.c road_cmd.c roadveh_cmd.c roadveh_gui.c ship_gui.c train_cmd.c train_gui.c |
diffstat | 10 files changed, 59 insertions(+), 95 deletions(-) [+] |
line wrap: on
line diff
--- a/aircraft_gui.c +++ b/aircraft_gui.c @@ -641,7 +641,7 @@ num = 0; FOR_ALL_VEHICLES(v) { if (v->type == VEH_Aircraft && v->subtype <= 2 && v->vehstatus&VS_HIDDEN && - v->tile == (TileIndex)tile) + v->tile == tile) num++; } SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap); @@ -657,7 +657,7 @@ if (v->type == VEH_Aircraft && v->subtype <= 2 && v->vehstatus&VS_HIDDEN && - v->tile == (TileIndex)tile && + v->tile == tile && --num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) { DrawAircraftImage(v, x+12, y, WP(w,traindepot_d).sel); @@ -695,20 +695,14 @@ tile = w->window_number; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Aircraft && - v->subtype <= 2 && - v->vehstatus&VS_HIDDEN && - v->tile == (TileIndex)tile && + if (v->type == VEH_Aircraft && v->subtype <= 2 && + v->vehstatus & VS_HIDDEN && v->tile == tile && --pos < 0) { - *veh = v; - if (xm >= 12) - return 0; - - if (ym <= 12) - return -1; /* show window */ - - return -2; /* start stop */ - } + *veh = v; + if (xm >= 12) return 0; + if (ym <= 12) return -1; /* show window */ + return -2; /* start stop */ + } } return 1; /* outside */ }
--- a/clear_cmd.c +++ b/clear_cmd.c @@ -167,13 +167,12 @@ ts->modheight_count++; break; } - if (mod->tile == (TileIndex)tile) - break; + if (mod->tile == tile) break; mod++; count--; } - mod->tile = (TileIndex)tile; + mod->tile = tile; mod->height = (byte)height; ts->cost += _price.terraform;
--- a/pathfind.c +++ b/pathfind.c @@ -22,12 +22,12 @@ /* unused hash entry, set the appropriate bit in it and return true * to indicate that a bit was set. */ tpf->hash_head[hash] = bits; - tpf->hash_tile[hash] = (TileIndex)tile; + tpf->hash_tile[hash] = tile; return true; } else if (!(val & 0x8000)) { /* single tile */ - if ( (TileIndex)tile == tpf->hash_tile[hash] ) { + if (tile == tpf->hash_tile[hash]) { /* found another bit for the same tile, * check if this bit is already set, if so, return false */ if (val & bits) @@ -65,7 +65,7 @@ offs = tpf->hash_tile[hash]; do { link = PATHFIND_GET_LINK_PTR(tpf, offs); - if ( (TileIndex)tile == link->tile) { + if (tile == link->tile) { /* found the tile in the link list, * check if the bit was alrady set, if so return false to indicate that the * bit was already set */ @@ -86,7 +86,7 @@ /* then fill the link with the new info, and establish a ptr from the old * link to the new one */ - new_link->tile = (TileIndex)tile; + new_link->tile = tile; new_link->flags = bits; new_link->next = 0xFFFF; @@ -531,7 +531,7 @@ } if (head != 0xffff) { - if ( (TileIndex)tile == tpf->hash_tile[hash] && (head & 0x3) == dir ) { + if (tile == tpf->hash_tile[hash] && (head & 0x3) == dir) { // longer length if (length >= (head >> 2)) return false; @@ -563,7 +563,7 @@ uint offs = tpf->hash_tile[hash]; do { link = NTP_GET_LINK_PTR(tpf, offs); - if ( (TileIndex)tile == link->tile && (uint)(link->typelength & 0x3) == dir) { + if (tile == link->tile && (uint)(link->typelength & 0x3) == dir) { if (length >= (uint)(link->typelength >> 2)) return false; link->typelength = dir | (length << 2); return true; @@ -580,7 +580,7 @@ /* then fill the link with the new info, and establish a ptr from the old * link to the new one */ - new_link->tile = (TileIndex)tile; + new_link->tile = tile; new_link->typelength = dir | (length << 2); new_link->next = 0xFFFF; @@ -607,7 +607,7 @@ offs = tpf->hash_tile[hash]; for(;;) { link = NTP_GET_LINK_PTR(tpf, offs); - if ( (TileIndex)tile == link->tile && (uint)(link->typelength & 0x3) == dir) { + if (tile == link->tile && (uint)(link->typelength & 0x3) == dir) { assert( (uint)(link->typelength >> 2) <= length); return length == (uint)(link->typelength >> 2); }
--- a/rail_cmd.c +++ b/rail_cmd.c @@ -663,8 +663,7 @@ return CMD_ERROR; if (flags & DC_EXEC) { - if (_current_player == _local_player) - _last_built_train_depot_tile = (TileIndex)tile; + if (_current_player == _local_player) _last_built_train_depot_tile = tile; ModifyTile(tile, MP_SETTYPE(MP_RAILWAY) |
--- a/road_cmd.c +++ b/road_cmd.c @@ -644,8 +644,7 @@ return CMD_ERROR; if (flags & DC_EXEC) { - if (_current_player == _local_player) - _last_built_road_depot_tile = (TileIndex)tile; + if (_current_player == _local_player) _last_built_road_depot_tile = tile; dep->xy = tile; dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
--- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -907,11 +907,8 @@ static void *EnumFindVehToOvertake(Vehicle *v, OvertakeData *od) { - if (v->tile != (TileIndex)od->tile || - v->type != VEH_Road || - v == od->u || - v == od->v) - return NULL; + if (v->tile != od->tile || v->type != VEH_Road || v == od->u || v == od->v) + return NULL; return v; } @@ -1079,7 +1076,7 @@ if (v->u.road.reverse_ctr != 0) { /* What happens here?? */ v->u.road.reverse_ctr = 0; - if (v->tile != (TileIndex)tile) { + if (v->tile != tile) { return_track(_road_reverse_table[enterdir]); } }
--- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -540,9 +540,8 @@ /* determine amount of items for scroller */ num = 0; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Road && v->u.road.state == 254 && - v->tile == (TileIndex)tile) - num++; + if (v->type == VEH_Road && v->u.road.state == 254 && v->tile == tile) + num++; } SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap); @@ -558,11 +557,8 @@ num = w->vscroll.pos * w->hscroll.cap; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Road && - v->u.road.state == 254 && - v->tile == (TileIndex)tile && + if (v->type == VEH_Road && v->u.road.state == 254 && v->tile == tile && --num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) { - DrawRoadVehImage(v, x+24, y, WP(w,traindepot_d).sel); SetDParam(0, v->unitnumber); @@ -598,19 +594,13 @@ tile = w->window_number; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Road && - v->u.road.state == 254 && - v->tile == (TileIndex)tile && + if (v->type == VEH_Road && v->u.road.state == 254 && v->tile == tile && --pos < 0) { - *veh = v; - if (xm >= 24) - return 0; - - if (xm <= 16) - return -1; /* show window */ - - return -2; /* start stop */ - } + *veh = v; + if (xm >= 24) return 0; + if (xm <= 16) return -1; /* show window */ + return -2; /* start stop */ + } } return 1; /* outside */
--- a/ship_gui.c +++ b/ship_gui.c @@ -616,9 +616,8 @@ /* determine amount of items for scroller */ num = 0; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Ship && v->u.ship.state == 0x80 && - v->tile == (TileIndex)tile) - num++; + if (v->type == VEH_Ship && v->u.ship.state == 0x80 && v->tile == tile) + num++; } SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap); @@ -634,11 +633,8 @@ num = w->vscroll.pos * w->hscroll.cap; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Ship && - v->u.ship.state == 0x80 && - v->tile == (TileIndex)tile && + if (v->type == VEH_Ship && v->u.ship.state == 0x80 && v->tile == tile && --num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) { - DrawShipImage(v, x+19, y, WP(w,traindepot_d).sel); SetDParam(0, v->unitnumber); @@ -675,17 +671,13 @@ tile = w->window_number; FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Ship && - v->vehstatus&VS_HIDDEN && - v->tile == (TileIndex)tile && + if (v->type == VEH_Ship && v->vehstatus & VS_HIDDEN && v->tile == tile && --pos < 0) { - *veh = v; - if (xm >= 19) - return 0; - if (ym <= 10) - return -1; /* show window */ - return -2; /* start stop */ - } + *veh = v; + if (xm >= 19) return 0; + if (ym <= 10) return -1; /* show window */ + return -2; /* start stop */ + } } return 1; /* outside */
--- a/train_cmd.c +++ b/train_cmd.c @@ -445,7 +445,7 @@ u = NULL; FOR_ALL_VEHICLES(w) { - if (w->type == VEH_Train && w->tile == (TileIndex)tile && + if (w->type == VEH_Train && w->tile == tile && w->subtype == TS_Free_Car && w->engine_type == engine) { u = GetLastVehicleInChain(w); break; @@ -457,7 +457,7 @@ dir = _map5[tile] & 3; v->direction = (byte)(dir*2+1); - v->tile = (TileIndex)tile; + v->tile = tile; x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir]; y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir]; @@ -633,7 +633,7 @@ dir = _map5[tile] & 3; v->direction = (byte)(dir*2+1); - v->tile = (TileIndex)tile; + v->tile = tile; v->owner = _current_player; v->x_pos = (x |= _vehicle_initial_x_fract[dir]); v->y_pos = (y |= _vehicle_initial_y_fract[dir]);
--- a/train_gui.c +++ b/train_gui.c @@ -370,17 +370,17 @@ hnum = 1; FOR_ALL_VEHICLES(v) { if (v->type == VEH_Train && - (v->subtype == TS_Front_Engine || v->subtype == TS_Free_Car) && - v->tile == (TileIndex)tile && + (v->subtype == TS_Front_Engine || v->subtype == TS_Free_Car) && + v->tile == tile && v->u.rail.track == 0x80) { - num++; - // determine number of items in the X direction. - if (v->subtype == TS_Front_Engine) { - i = 0; - u = v; - do i++; while ( (u=u->next) != NULL); - if (i > hnum) hnum = i; - } + num++; + // determine number of items in the X direction. + if (v->subtype == TS_Front_Engine) { + i = 0; + u = v; + do i++; while ((u = u->next) != NULL); + if (i > hnum) hnum = i; + } } } @@ -403,12 +403,9 @@ // draw all trains FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train && - v->subtype == TS_Front_Engine && - v->tile == (TileIndex)tile && - v->u.rail.track == 0x80 && + if (v->type == VEH_Train && v->subtype == TS_Front_Engine && + v->tile == tile && v->u.rail.track == 0x80 && --num < 0 && num >= -w->vscroll.cap) { - DrawTrainImage(v, x+21, y, w->hscroll.cap, w->hscroll.pos, WP(w,traindepot_d).sel); /* Draw the train number */ SetDParam(0, v->unitnumber); @@ -433,12 +430,9 @@ // draw all remaining vehicles FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train && - v->subtype == TS_Free_Car && - v->tile == (TileIndex)tile && - v->u.rail.track == 0x80 && + if (v->type == VEH_Train && v->subtype == TS_Free_Car && + v->tile == tile && v->u.rail.track == 0x80 && --num < 0 && num >= -w->vscroll.cap) { - DrawTrainImage(v, x+50, y, w->hscroll.cap - 1, 0, WP(w,traindepot_d).sel); DrawString(x, y+2, STR_8816, 0);