changeset 5994:f7885ece4c67 draft

(svn r8703) -Codechange/cleanup: some magic numbers -> enums and other small coding style changes to the ShipController and TrainController.
author rubidium <rubidium@openttd.org>
date Tue, 13 Feb 2007 11:29:20 +0000
parents 2498be7c7e94
children c72b07427c7f
files src/ship_cmd.cpp src/train_cmd.cpp
diffstat 2 files changed, 31 insertions(+), 31 deletions(-) [+]
line wrap: on
line diff
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -693,12 +693,12 @@
 	BeginVehicleMove(v);
 
 	if (GetNewVehiclePos(v, &gp)) {
-		// staying in tile
+		/* Staying in tile */
 		if (IsShipInDepot(v)) {
 			gp.x = v->x_pos;
 			gp.y = v->y_pos;
 		} else {
-			/* isnot inside depot */
+			/* Not inside depot */
 			r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 			if (HASBIT(r, VETS_CANNOT_ENTER)) goto reverse_direction;
 
@@ -722,7 +722,7 @@
 					/* Non-buoy orders really need to reach the tile */
 					if (v->dest_tile == gp.new_tile) {
 						if (v->current_order.type == OT_GOTO_DEPOT) {
-							if ((gp.x&0xF)==8 && (gp.y&0xF)==8) {
+							if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
 								VehicleEnterDepot(v);
 								return;
 							}
@@ -757,26 +757,25 @@
 		}
 	} else {
 		DiagDirection diagdir;
-		// new tile
-		if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY())
+		/* New tile */
+		if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY()) {
 			goto reverse_direction;
+		}
 
 		dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
 		assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW);
 		diagdir = DirToDiagDir(dir);
 		tracks = GetAvailShipTracks(gp.new_tile, diagdir);
-		if (tracks == 0)
-			goto reverse_direction;
+		if (tracks == TRACK_BIT_NONE) goto reverse_direction;
 
-		// Choose a direction, and continue if we find one
+		/* Choose a direction, and continue if we find one */
 		track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
-		if (track == INVALID_TRACK)
-			goto reverse_direction;
+		if (track == INVALID_TRACK) goto reverse_direction;
 
 		b = _ship_subcoord[diagdir][track];
 
-		gp.x = (gp.x&~0xF) | b[0];
-		gp.y = (gp.y&~0xF) | b[1];
+		gp.x = (gp.x & ~0xF) | b[0];
+		gp.y = (gp.y & ~0xF) | b[1];
 
 		/* Call the landscape function and tell it that the vehicle entered the tile */
 		r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -2995,7 +2995,7 @@
 {
 	Vehicle *prev;
 	GetNewVehiclePosResult gp;
-	uint32 r, tracks,ts;
+	uint32 r, tracks, ts;
 	Trackdir i;
 	DiagDirection enterdir;
 	Direction dir;
@@ -3013,11 +3013,11 @@
 			if (GetNewVehiclePos(v, &gp)) {
 				/* Staying in the old tile */
 				if (v->u.rail.track == TRACK_BIT_DEPOT) {
-					/* inside depot */
+					/* Inside depot */
 					gp.x = v->x_pos;
 					gp.y = v->y_pos;
 				} else {
-					/* is not inside depot */
+					/* Not inside depot */
 
 					if (IsFrontEngine(v) && !TrainCheckIfLineEnds(v)) return;
 
@@ -3043,7 +3043,7 @@
 				/* Determine what direction we're entering the new tile from */
 				dir = GetNewVehicleDirectionByTile(gp.new_tile, gp.old_tile);
 				enterdir = DirToDiagDir(dir);
-				assert(enterdir==0 || enterdir==1 || enterdir==2 || enterdir==3);
+				assert(IsValidDiagDirection(enterdir));
 
 				/* Get the status of the tracks in the new tile and mask
 				 * away the bits that aren't reachable. */
@@ -3060,17 +3060,11 @@
 					bits &= ~TrackCrossesTracks(FindFirstTrack(v->u.rail.track));
 				}
 
-				if (bits == TRACK_BIT_NONE) {
-					//debug("%x == 0", bits);
-					goto invalid_rail;
-				}
+				if (bits == TRACK_BIT_NONE) goto invalid_rail;
 
 				/* Check if the new tile contrains tracks that are compatible
 				 * with the current train, if not, bail out. */
-				if (!CheckCompatibleRail(v, gp.new_tile)) {
-					//debug("!CheckCompatibleRail(%p, %x)", v, gp.new_tile);
-					goto invalid_rail;
-				}
+				if (!CheckCompatibleRail(v, gp.new_tile)) goto invalid_rail;
 
 				if (prev == NULL) {
 					/* Currently the locomotive is active. Determine which one of the
@@ -3079,16 +3073,24 @@
 					assert(chosen_track & tracks);
 
 					/* Check if it's a red signal and that force proceed is not clicked. */
-					if ( (tracks>>16)&chosen_track && v->u.rail.force_proceed == 0) goto red_light;
+					if ((tracks >> 16) & chosen_track && v->u.rail.force_proceed == 0) goto red_light;
 				} else {
-					static byte _matching_tracks[8] = {0x30, 1, 0xC, 2, 0x30, 1, 0xC, 2};
+					static const TrackBits _matching_tracks[8] = {
+							TRACK_BIT_LEFT  | TRACK_BIT_RIGHT, TRACK_BIT_X,
+							TRACK_BIT_UPPER | TRACK_BIT_LOWER, TRACK_BIT_Y,
+							TRACK_BIT_LEFT  | TRACK_BIT_RIGHT, TRACK_BIT_X,
+							TRACK_BIT_UPPER | TRACK_BIT_LOWER, TRACK_BIT_Y
+					};
 
 					/* The wagon is active, simply follow the prev vehicle. */
 					chosen_track = (TrackBits)(byte)(_matching_tracks[GetDirectionToVehicle(prev, gp.x, gp.y)] & bits);
 				}
 
-				/* make sure chosen track is a valid track */
-				assert(chosen_track==1 || chosen_track==2 || chosen_track==4 || chosen_track==8 || chosen_track==16 || chosen_track==32);
+				/* Make sure chosen track is a valid track */
+				assert(
+						chosen_track == TRACK_BIT_X     || chosen_track == TRACK_BIT_Y ||
+						chosen_track == TRACK_BIT_UPPER || chosen_track == TRACK_BIT_LOWER ||
+						chosen_track == TRACK_BIT_LEFT  || chosen_track == TRACK_BIT_RIGHT);
 
 				/* Update XY to reflect the entrance to the new tile, and select the direction to use */
 				{
@@ -3126,15 +3128,14 @@
 
 				/* Signals can only change when the first
 				 * (above) or the last vehicle moves. */
-				if (v->next == NULL)
-					TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
+				if (v->next == NULL) TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
 
 				if (prev == NULL) AffectSpeedByDirChange(v, chosen_dir);
 
 				v->direction = chosen_dir;
 			}
 		} else {
-			/* in tunnel on on a bridge */
+			/* In tunnel or on a bridge */
 			GetNewVehiclePos(v, &gp);
 
 			SetSpeedLimitOnBridge(v);