changeset 15930:ffc487f3e052 draft

(svn r20618) -Fix [FS#4081]: drawing the "OpenTTD" text in the intro game caused crashes with very low resolutions
author rubidium <rubidium@openttd.org>
date Wed, 25 Aug 2010 19:02:51 +0000
parents f253b1778aea
children 9f6b79adc58d
files src/main_gui.cpp
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -249,7 +249,7 @@
 		if (_game_mode == GM_MENU) {
 			static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
 			static const uint LETTER_SPACING = 10;
-			uint name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
+			int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
 
 			for (uint i = 0; i < lengthof(title_sprites); i++) {
 				name_width += GetSpriteSize(title_sprites[i]).width;