Mercurial > hg > openttd
changeset 11342:fff0ccb2819a draft
(svn r15692) -Fix [FS#2721]: Just sell the old engines after autorenew/replace. Don't bother about trains exceeding the trainlimit, which will be sold anyway.
author | frosch <frosch@openttd.org> |
---|---|
date | Thu, 12 Mar 2009 19:40:16 +0000 |
parents | 7db19bd958af |
children | 06d999f0ca89 |
files | src/autoreplace_cmd.cpp |
diffstat | 1 files changed, 5 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/src/autoreplace_cmd.cpp +++ b/src/autoreplace_cmd.cpp @@ -513,7 +513,7 @@ *chain = new_head; } - /* Transfer cargo of old vehicles and sell them*/ + /* Transfer cargo of old vehicles and sell them */ for (int i = 0; i < num_units; i++) { Vehicle *w = old_vehs[i]; /* Is the vehicle again part of the new chain? @@ -522,7 +522,10 @@ if ((flags & DC_EXEC) != 0) TransferCargo(w, new_head, true); - cost.AddCost(DoCommand(0, w->index, 0, flags, GetCmdSellVeh(w))); + /* Sell the vehicle. + * Note: This might temporarly construct new trains, so use DC_AUTOREPLACE to prevent + * it from failing due to engine limits. */ + cost.AddCost(DoCommand(0, w->index, 0, flags | DC_AUTOREPLACE, GetCmdSellVeh(w))); if ((flags & DC_EXEC) != 0) { old_vehs[i] = NULL; if (i == 0) old_head = NULL;