log

age author description
Sun, 16 Dec 2007 19:30:42 +0000 smatz (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 draft
Sun, 16 Dec 2007 19:28:07 +0000 rubidium (svn r11648) -Fix [FS#1560]: the company password was not set when one pressed the enter key. draft
Sun, 16 Dec 2007 19:21:28 +0000 rubidium (svn r11647) -Fix (r11646): it did not compile without freetype... draft
Sun, 16 Dec 2007 18:38:19 +0000 rubidium (svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen. draft
Sun, 16 Dec 2007 17:50:09 +0000 glx (svn r11645) -Fix (r8128): station ground tiles may have transparency or company colour draft
Sun, 16 Dec 2007 15:38:51 +0000 smatz (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h draft
Sun, 16 Dec 2007 10:54:08 +0000 rubidium (svn r11643) -Codechange: conform with the coding style for the WP macro uses. draft
Sat, 15 Dec 2007 23:11:18 +0000 smatz (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks draft
Sat, 15 Dec 2007 22:42:12 +0000 rubidium (svn r11641) -Add: configure time parameter to enable some desync debugging functionality. draft
Sat, 15 Dec 2007 22:05:02 +0000 rubidium (svn r11640) -Fix: missed change of include when moving stuff to random_func.cpp draft
Sat, 15 Dec 2007 20:30:43 +0000 smatz (svn r11639) -Codechange: simplify EnsureNoVehicleOnGround draft
Sat, 15 Dec 2007 19:46:34 +0000 smatz (svn r11638) -Codechange: use faster check in SignalVehicleCheck for tunnel/bridge draft
Sat, 15 Dec 2007 16:11:29 +0000 smatz (svn r11637) -Fix: mark viewports dirty when removing visible vehicle chain draft
Sat, 15 Dec 2007 13:59:38 +0000 smatz (svn r11636) -Fix: it was possible to build/remove road/tram in tunnel/bridge when there was vehicle in it draft
Sat, 15 Dec 2007 03:42:41 +0000 belugas (svn r11635) -Codechange: Give a more informative debug message when encountering unknown newgrf feature in action 00 handling.(FS#1551, Bilbo) draft
Sat, 15 Dec 2007 00:04:01 +0000 smatz (svn r11634) -Fix: update signals when deleting crashed train on a bridge, update even when train is rotated draft
Fri, 14 Dec 2007 23:21:20 +0000 smatz (svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge draft
Fri, 14 Dec 2007 21:11:30 +0000 rubidium (svn r11632) -Fix [FS#1541]: vehicles were still followed when sold. draft
Fri, 14 Dec 2007 00:25:00 +0000 glx (svn r11631) -Fix (r11585, r11626): remove MSVC warnings draft
Thu, 13 Dec 2007 23:26:00 +0000 rubidium (svn r11630) -Fix [FS#1544] (r11556): the chat GUI got broken. draft
Thu, 13 Dec 2007 18:46:04 +0000 rubidium (svn r11629) -Fix [FS#1527]: many viewports could crash the scenario editor. draft
Thu, 13 Dec 2007 08:53:09 +0000 miham (svn r11628) -Update: WebTranslator2 update to 2007-12-13 09:47:23 draft
Thu, 13 Dec 2007 02:04:09 +0000 glx (svn r11627) -Fix [FS#1532] (r11145): poping from text reference stack must be done in a precise order. But some compiler (MSVC) over optimised it and inverted this order. draft
Wed, 12 Dec 2007 21:56:10 +0000 skidd13 (svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves draft
Wed, 12 Dec 2007 14:37:35 +0000 smatz (svn r11625) -Codechange: add CO_* enum at some places, add includes of order.h too draft
Wed, 12 Dec 2007 02:28:08 +0000 belugas (svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up. draft
Tue, 11 Dec 2007 22:50:13 +0000 smatz (svn r11623) -Fix [FS#1533] (r11619): assert when train is going over two crossings next to each other draft
Tue, 11 Dec 2007 21:25:48 +0000 rubidium (svn r11622) -Codechange: support the unicode version of the 'control' characters. draft
Tue, 11 Dec 2007 20:28:53 +0000 rubidium (svn r11621) -Fix [FS#1525]: there were still some cases where one could not build a tram track, but the tram could become blocked. draft
Tue, 11 Dec 2007 19:59:53 +0000 belugas (svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team draft